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Viewing 16 posts - 36 through 51 (of 51 total)
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  • in reply to: Error code (1) when doing upgrade #106306
    MRKane
    Participant

    I’ve the feeling that this will be totally unhelpful, but I ran into that when I’d been messing with my overclock settings and the config files. No chance of anything of that nature?

    in reply to: Can I use cheats with Retropie 3.0 BETA 4? #106305
    MRKane
    Participant

    I’m trying to get them running on mupen64plus as I’d really like to use the Mario Kart Battle Royale cheat for multiplayer, but I’m having the same problems with them. Although I do feel that our issues are different (for example I might have to turn something on inside mupen) but lets make sure we tweak the documentation up to spec once we do find out!!!!

    in reply to: Can I use cheats with Retropie 3.0 BETA 4? #105855
    MRKane
    Participant

    Thanks so much! I finally know how to access the cheats menu! I’ll try it as soon as I get the chance!

    I’ve been looking all over for “how to bring up the cheats menu” is there a document somewhere that’s got this stuff written in it for the next thing that I trip up on? :D

    in reply to: Mupen CGF select #104249
    MRKane
    Participant

    So I’ve finally got 3.0 f1 installed and have been having a play with it an noticed that there was a custom config option for each rom! I think this is an awesome little option (especially for the N64 which is finicky as hell).

    One hiccough: any hints on how to use it or what to enter?

    Again, apologies for my noobishness!

    in reply to: Logitech F310 Configuration Issues #103947
    MRKane
    Participant

    Gidday Drake,

    There are a LOT of posts regarding issues with the F310…

    I’ve been using both the dual action and the F310, but am only setting up at present. I’ve hit a few issues with the controller config too and found that the different settings options on the F310 (direct toggle switch underneath and the mode toggle on top) will radically change the input the controller is sending.

    How comfortable are you with the terminal side of emulation station? I was setting up mainly for SNES and N64, and had to use jstest (ie “jstest /dev/input/js0” where “js0”) is the first controller to figure out what input was being sent through, and fiddled with the different controller settings until I found something that worked. It’s slow, and arduous, but was about the only way.

    Also I’ll apologise if it appears as though I’m speaking down to you, I’m just trying to cover all bases!

    in reply to: N64 Compatibility List! #103494
    MRKane
    Participant

    I’ll just chime in and say that I’ve been testing with an untampered mupen64plus on 3.0 RC1 if that helps clarify my additions a little :)

    in reply to: N64 Compatibility List! #103440
    MRKane
    Participant

    No need to thank me – it’s a labour of love. I’m part of a little group of retro-gamers where the xBox 360 will gather dust and the N64 and GameCube controllers are always out (and we sink untold hours into casemods, internal lighting, electrical tweaks/overclocks and other odd experiments like ambidextrous N64 controllers…I’m not sure if it’s pathetic or awesome actually)

    in reply to: N64 Compatibility List! #103419
    MRKane
    Participant

    Ok. I might revise my additions and note where this does happen :) I also wonder how much tweaking the mupen config file might affect games that do a lot of 2D screen draws – for example Yoshis Story or Chefs. I’ve been surprised that many of the games will have what appears to be fully interactive based off of what I can hear, just don’t get any picture.

    Given that I’m just a new user feel free to cross-check anything I’ve put up there and change as you see fit!

    in reply to: N64 Compatibility List! #103414
    MRKane
    Participant

    Just had another thought while I was going through and testing:
    Sometimes with the rice plugin there’ll be a latency when you begin emulating where the text displayed with come up with at note and assorted numbers (sorry about my poor explanation there!) Sometimes it’ll come around and start running, other times it won’t begin even if left for half an hour. To keep this list consistent: how long until we call it and say that a rom isn’t running presently?

    in reply to: N64 Compatibility List! #103253
    MRKane
    Participant

    I think that’ll work – and have noted one already :)

    As far as the plugins are concerned I feel that setup is great – if they both work, or there’s parts of the game that need one over the other it can be noted in the column you’ve provided. As they always say: the best things in life are simple! Now wait for someone to come along and add another plugin just to complicate matters hehehe

    Edit: got a few done and actually ran into one that caused issues in emulationstation after it crashed. I think “shadowman” might have done my setup a little corruption somehow. I’m sure there’s irony in that somewhere.

    EDIT2: Something seems to have happened to the sheet with the rows now being hidden. Go away – come back – and something is wrong. Did I do that? I can’t seem to fix it!

    EDIT3: Somehow a filter was on. Filter is now off. Right…where was I…

    in reply to: N64 Compatibility List! #103251
    MRKane
    Participant

    I’ve hit a few that flat out won’t work (off the top of my head all I can think of is Gauntlet Legends, but there were a few more…I think Space Station Silicon Valley might be another) would a drop-down be necessary for one of these or perhaps just a note?

    The only other thing I suppose would be the beta roms – although in theory they should behave like their release counterparts.

    And I shall endeavour to add to your list as I get the time to test them! Bloody good work by the way – it’s a brilliantly setup little document!

    in reply to: Retropie console case prototype #103245
    MRKane
    Participant

    Seriously impressive work! Also: hello to another Kiwi! :D

    in reply to: N64 Compatibility List! #103244
    MRKane
    Participant

    herbfargus,

    Do you mind if we add to that list? I’ve been hitting up the N64 emulator as my primary (as I’m a bit of a nut for that system) and could post things as I figure them out or come across them. I’ll do my best to adhere to your style guide that’s present. Alternatively I could send through information for you to add.

    in reply to: Can I use cheats with Retropie 3.0 BETA 4? #103184
    MRKane
    Participant

    Not a bad question…I’m still trying to figure that out myself!

    MRKane
    Participant

    While we didn’t have that particular issue with this controller we did find that the different mode settings (button underneath, as well as the mode toggle button on top) changed the input radically with the controller sending through axis differently as well as buttons themselves being different. Could it have anything to do with this?

    Ironically my cheap as dirt logitech dual action controller works perfectly.

    in reply to: Gauntlet Legend N64 not working? #103006
    MRKane
    Participant

    Hey Slatox,

    I’ve been giving this one a crack too as it’s one of my favourite party games. I think there’s something tricky happening during emulation that keeps on shutting it down, but in the meantime I too would like to know if someone has found a way to get this little gem running!

    I guess Gauntlet Legends on the Dreamcast is also an option when emulation for that system arrives (and given how retropie is progressing it probably will too!)

Viewing 16 posts - 36 through 51 (of 51 total)