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Viewing 35 posts - 36 through 70 (of 100 total)
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  • in reply to: [PS1] Some games just dont show up #108870
    epe9686518
    Participant

    Np man, enjoy!!!

    in reply to: [PS1] Some games just dont show up #108868
    epe9686518
    Participant

    Cheers! Not sure why .bins would still be there if you removed it from the PSX menu in ES.cfg…. Unless you forgot to save… Once you remove that file type from the ES.cfg for PSX it should not show the bins, only the .cues… Did you restart ES and or the PI after making those changes? All I can think of atm…

    in reply to: GlideN64 Plugin #108846
    epe9686518
    Participant

    Np man, glad I could help. Just a bit of history, when I first started back in Feb with N64 emulation on Pi2, there were about 14 games or so that ran pretty close to 100%…. At last count, and I am surely leaving out some as I have not tested all, but I currently have 51 N64 games that run at or close to 100%. Killer progressive has been made on N64 emulation on the Pi!

    in reply to: GlideN64 Plugin #108844
    epe9686518
    Participant

    Fully updated the list, added about 25 new games that now are fully playable and work great thanks to Gizmos plugin. Edited about 50 games on there that have been tested with the new plugin to provide feedback.

    in reply to: GlideN64 Plugin #108804
    epe9686518
    Participant

    Hey Herb, I didn’t see 1080 snowboarding on your list of games, and we had a few games at the end of the list without names. Was wondering if you would add 1080 to the list, I would do it but am afraid I might screw something up, haven’t really done much with googledocs yet.

    in reply to: GlideN64 Plugin #108803
    epe9686518
    Participant

    Lol I feel ya, not sure who would think to add more, when one handles everything nice and clean and concisely. The really bad part is the others left out some games that are working perfectly fine!! So if you only look at that list, you get a incomplete view of the state of N64 emu on pi.

    in reply to: [PS1] Some games just dont show up #108802
    epe9686518
    Participant

    No problem man, good luck! If not we will go a different route but that should do the trick!

    in reply to: GlideN64 Plugin #108799
    epe9686518
    Participant

    Oh was wondering about that, didn’t seem to be any rhyme or rhythm to it but now it makes sense lol. The mupen64plus one is the one I edited before so will add to it.

    in reply to: GlideN64 Plugin #108797
    epe9686518
    Participant

    Was a little confused about how to add it and how it has evolved… There seems to be a few separate game listings, so didn’t want to mess anything up. Was just posting it here so who ever wanted to could add it in if desired..

    in reply to: [PS1] Some games just dont show up #108793
    epe9686518
    Participant

    What you should have is nothing but .Bin/.Cue files or .img files or .iso files. That is what the psx emu will read. The .Cue sheet is loaded into the emu and simply points the emu to the correct files for that rom. If some of your games have wav files, you need to convert them to .bin files so the emu will recognize them. There is a program called WAV to BIN I believe that will do that for you. Simply put all of your .wav files in a dir and run it, it also should spit out a .Cue file for you too, just edit it to include the other .bin files you already have…

    You are going to want cue files with this emulator, even though I believe it can read just .bin files, when it comes to EmulationStation, you will need to edit the ES cfg file and remove “.bin” from the list of supported files for the PSX emu. The reason for this, as you have noticed, is many of these games have multiple .bin files, so when ES scans the roms folder you will have a game like say Need for Speed 3.cue, Need for Speed 3 track1.bin, Need for Speed 3 track2.bin…. etc….. So basically your ES PSX system will be a mess of files…. If you remove the bin file extension as noted above, you will only have one cue file per game, which when launched via ES, it will correctly load the games…

    Hope this helps

    in reply to: GlideN64 Plugin #108791
    epe9686518
    Participant

    No problem, GLide64 makes a huge difference in a lot of these games. Many of these went from completely unplayable to working near perfect to perfect!

    Also you can add:

    Ridge Racer 64 to the list, it also runs at pretty much full speed with only minor slowdown at the start of a race..

    in reply to: Adding more Consoles? #108729
    epe9686518
    Participant

    Just a heads up, the Jaguar emulator is still very early and buggy/slow atm…

    in reply to: GlideN64 Plugin #108725
    epe9686518
    Participant

    After doing some testing with GLide64, here are the games I got working/working better with the plugin.

    1080 Snowboarding: works pretty much at full speed now, most of the menu errors are fixed, plays great!

    Castlevania and Castlevania – Legacy of Darkness: both play at full speed now with little slowdown

    Command & Conquer: some slow down and issues with the menus, better than before with the other plugins, gameplay is smooth with only minor slowdown.

    Duke Nukem 64: Plays at full speed, issue with 2d objects clipping behind 3d objects has been fixed now, works great, though controls need to be adjusted as they are a little touchy by default.

    Mace – The Dark Age: Plays at full speed, some stages have a few small gfx issues, nothing major, plays great!

    Rush 2 – Extreme Racing USA: Plays great, minor slowdown and some sound issues on some tracks.

    San Francisco Rush – Extreme Racing: Plays full speed, there is a 1 to 2 second audio delay, but other than that works great.

    Top Gear Rally: Works pretty good, menu errors are now fixed, gameplay is pretty full speed, some slowdown, audio issues but that is a known issue with this game on any emulator/plugin.

    Top Gear Overdrive: Works great, some slowdow and audio issues but runs very well.

    Turok 1 and 2: First game runs at pretty much full speed with no real slowdown seen thus far in my testing. 2nd game runs good, but does have some slowdown here and there, but nothing major so far, both are fully playable!

    Wipeout 64: full speed, no issues noticed…

    in reply to: [PS1] Some games just dont show up #108724
    epe9686518
    Participant

    Take them out of the folders, I have all of my psx game files in the psx rom dir, not in sub folders and all 150+ of mine show up. Only other thing I can think of is if some of the games are in file types you don’t have set in the PSX config, but that doesn’t seem to be the problem.

    epe9686518
    Participant

    I had this same problem on various game systems after scrapping them. What fixed it for me, was simply deleting the rom and screen shot for it. That fixed the scrolling issue. In reality, the actual issue was with the screen shot I believe that was scrapped. I wouldn’t worry about the games description, i would suggest you locate the screen shot that game is using (./images/Uncharted Waters – New Horizons (USA)-image.jpg) and remove that. See if that fixes it, if not, I am not sure, that has worked for me on the few times I have had the same issue.

    in reply to: GlideN64 Plugin #108485
    epe9686518
    Participant

    No doubt, sorry for any confusion, I wasn’t trying to offend anyone, sorry it came off that way. I am a huge fan of Gizmo and all of the amazing things he has done! In my head it was a lighthearted sarcastic reply, I wrote it quickly on my phone and didn’t think anything of it at the time. Once I saw how it actually looked in text forum I realized it had a completely different tone and totally understand why it came across as it did. Those were certainly not my intentions, fully apologizes from me!

    in reply to: GlideN64 Plugin #108338
    epe9686518
    Participant

    Wow sorry I and apparently the OP offended anyone here by not calling it GLide64 and simply referring to it as GlideN64 or Glide…

    in reply to: GlideN64 Plugin #108337
    epe9686518
    Participant

    Didn’t know there was “something” in the forum rules where in every post you MUST type everything perfect, with no errors what so ever, and can’t use abbreviations for common terms/names of plugins… I mean if we are going there then there are 1000s of posts on these forums that I am sure don’t follow those rules…And I wasn’t being rude, far from the fact, I was being helpful and giving feedback on a great plugin in my post… He’s the one who jumped in “correcting” us.. If we are keeping record here the OP didn’t “label” it correctly either, as he called it GlideN64 when the actual name is GLideN64… I mean do we really want a forum where we have people going through every post telling people to cross every T and dot every i? Specially in a reply to someone who was giving POSITIVE feedback on the plugin…There are far better ways to spend bandwidth then that…

    And Gizmo, there is surely no hate from me, you have done amazing work! Big thanks for continuing to improve the N64 emulation!

    in reply to: GlideN64 Plugin #108324
    epe9686518
    Participant

    I am fully aware of what it’s called and what it is buddy… I was simply abbreviating it since I was typing the post in a hurry on my phone…. I was trying to be helpful and provide some feedback on it… Didn’t know we had the forum police here to “correct” me on abbreviating the name for the ONLY plugin on the N64 emulator that has the word GLIDE in it….

    in reply to: GlideN64 Plugin #108279
    epe9686518
    Participant

    After doing some testing Glide works very well for some games. I was able to get both Sanfran rush games working at full speed, though there are some audio issues, but both work great now on glide. Tested some other games out on it and many work pretty well. Don’t want to use this for Goldeneye though, lots of visual errors on the levels with glide.

    in reply to: Installing Kodi 15.1 #108247
    epe9686518
    Participant

    His releases work great and install just find, just follow the steps listed if you want to install, or do as Herb suggested and just wait for the upstream to be updated…

    You can completely skip the libcec version 3.0 update if you don’t plan on using a TV remote with kodi, I use my Xbox 360 controller to control it and had no interest in using a TV remote so I didn’t install it.

    in reply to: Pi replacement?? #108233
    epe9686518
    Participant

    Umm hate to say it but this actually looks pretty incredible, specially for something like retropie….Calling this “just another raspberry pi clone” and simply writing it off as such is doing it a huge disservice…..

    First off, the CPU being a Intel Cherry Trail Atom Quad Core x5-Z8300 64 bits up to 1.84GHz is vastly more powerful than the Pis 1000 Mhz ARM cpu…

    2nd, where this really truly shines is in the GPU. The Intel Gen 8 HD with 12 Execution Units up to 500MHz is wayyyyyyyy better than what the Pi 2 has under the hood. SO much so that you can run 4k video on this with no problem.

    Yes it “only” comes with a 16gb eMMC card for internal storage but that can be upgraded to a 32GB eMMC card… Either way, thats way more space then you need to get a OS image on the system, and games could easily be offloaded to a large flash drive or usb HDD….

    So what would this mean for games? A heck of a lot! With this hardware, you would be able to run every game system the PI can and a ton more. You could easily run the current version of mame and have most of the games work now… You could run Dreamcast in HD with no issue. Even PS2 and GC/WII games should work just fine on this.. Systems like PSX and N64 could now be run in HD at full speed, with lots of filters to greatly improve the graphics of those systems….Even Arcade systems like Sega Model 2 arcade hardware should run well on this…

    More exciting yet is this supports Android and Windows and Linux… You could easily run all of the Android games at full speed in max resolution with no issues what so ever…On top of that, Android has all of the emulators and those should work great out of the box…Then you got Windows, with this hardware it would open up a ton of PC games that would be playable on this as well…

    Saying this “lacks the community support” that Pi has is basically taking things completely out of context. This doesn’t even come out to the public until Feb 2016, and the first kits don’t even ship to Dec, which would be the first time the actual community would get access to the hardware…. So of course it’s not going to have anywhere near the same community support as Pi out of the gate… but the exciting thing is it’s got a ton more power but all in the same size device as Pi, and out of the gate you can load up emulators and start playing retro games as well as Android titles…

    This to me seems like a perfect platform for EmulationStation… and considering it already supports windows, that means you can run EmulationStation out of the box on this…

    I totally will be supporting this Kickstarter and will be testing out this hardware for sure!

    in reply to: MAME vs FBA #107946
    epe9686518
    Participant

    I would love to see more progress made on N64 and Dreamcast, those are two of my all time favorite consoles and would be great to get more games working on them and the level of quality up. Its easily doable if people want to put in the work. I would love to see better arcade emulation, but due the issues we talked about above, I think we are pretty peaked at that at this point. Though I am quite happy with it, specially PiFBA, it’s got most of my favorite arcade games running 100% and its been a blast reliving my childhood again!

    in reply to: MAME vs FBA #107940
    epe9686518
    Participant

    Your kind of looking at the hardware the wrong way. MAME, as it stands, is solely designed to not emulate games efficiently, that is not the reason why it was invented. It was designed to emulate the actual, original hardware, as closely as it can, to how it really worked in a software only level. MAME is designed to document classic arcade hardware…

    Those 3D Arcade games you talk about, such as Tekken… Run perfectly fine on PSX, which even though that is a console, those ports were pretty much 100% perfect. On top of that, the PI actually does an amazing job of running Dreamcast games very well even with the limited state of the current emulator. There are quite a few games that run at 100% full speed or very close, all of which are vastly more advanced and demanding on the hardware than any of the MAME 3d games…

    It’s not that the PI can’t handle 3d…. It again comes down to how the MAME emulator is designed. The only way to get more games to work is to do a bunch of custom speed hacks per game, which should technically be able to get a lot more games working at speed, but not something we are likely to see happen…

    When it comes down to various systems, you have to look at the state of the emulator being used. With a few more tweaks I have little doubt the Dreamcast emulator running most games at close to 100%. But at the same time, look at the N64 emulator, I currently have only about 30 games that are playable on that… Even though it’s far lesser hardware than Dreamcast, the way you have to emulate the N64 requires a good bit of power, and thus gives the Pi trouble… Hell even on PC there are a good number of N64 games that have issues…

    I think there is a lot of room for improvement in both N64 and Dreamcast on Pi, but I don’t see much more being done with MAME…

    in reply to: MAME vs FBA #107926
    epe9686518
    Participant

    Right now I am using Mame4all non lr version too and AdvMame. Advmame does not run as well as Mame4all but it does use a newer romset and has support for more games. Mame4all runs most games quite well, Advmame runs a lot of games that Mame4all doesn’t support pretty well, but others not so much. Between the two you have a pretty nice list of classic arcade games that work great. I have not tried the new releases yet of mame or fba. As far as FBA goes, i am using PiFBA to run all of the capcom/neogeo roms. From what I have seen of FBA-Next, it does support more games, but most of the new games it supports are already supported by Mame4All or AdvMame and run well in those. I didn’t really see any major standouts that FBA-Next supports over what PiFBA provides right now, at least to me.

    What I would love to see is a version of mame featuring a more uptodate rom set and a ton of speed hacks to get them to work nicely on Pi hardware or a Sega Model 2 emulator, that would be amazing. But I know the Model 2 emu would be a pipe dream as it requires a very strong CPU to handle those games and I don’t think we could ever overcome that on current Pi hardware.

    in reply to: MAME vs FBA #107889
    epe9686518
    Participant

    I had trouble with some of the top down capcom jet shooters working on mame, but that was an older version of mame, not 2003, which I have not tested. But again they all worked 100% on FBA so i went with that

    in reply to: MAME vs FBA #107886
    epe9686518
    Participant

    FBA plays all of the capcom and neogeo games pretty much perfectly. Mame on the other hand has some issues with both capcom and neogeo games….Whether or not the new version of Mame improves things or not, I think the bigger point is why does it matter. I would recommend running FBA to handle all of the capcom arcade games and neo-geo games. And run mame to handle the rest. I have it set up where I did a special Capcom graphic in ES, and only have the capcom games in that one. And then have the Neo Geo games in the “Neo Geo” list in ES. I also run two versions of mame (mame4all,advmame) to cover all of the arcade games. Both of those are pretty stable and run most games well. Due to the nature of Mame, which is to say its not been built to emulate games as efficiently as possible, but rather to emulate games as true to the original hardware as possible, it will never be as good as FBA. Mame on PI would require a ton of per game hacks to really get most games playable at any decent speed. So I would opt for other arcade emulators when possible.

    in reply to: King Of Fighters 2003 issue (neo geo) #106772
    epe9686518
    Participant

    m1_encrypted was used back in the day with the old version of the emus to decrypt the sound for some of the neogeo roms. As time went on the emulators built in the ability to decrpt the sound within the emu it self and no longer needed the m1_encrypted file. Since retropie is using old emulators for PiFBA, you still need this file to decrypt the sound. The m1_encrypted file needs to be placed in your rom zip. Do a simple google search for the file + rom and you should find some further info on it.

    in reply to: GLSL shaders does not apply to mame4all? #106770
    epe9686518
    Participant

    Not that I know of, it’s using it’s own core, so you have to use the built in effects that come with Mame4all…No retroarch shaders or settings will transfer to a non retroarch core.

    in reply to: King Of Fighters 2003 issue (neo geo) #106697
    epe9686518
    Participant

    As stated before you need the m1_encrypted file to get the sound to work in the neogeo games that don’t have it. There are as noted above also a few other files some games require to run properly… Its a bit of work, but once you get all of these files every single game runs perfectly fine on PIFBA.

    in reply to: some SNES roms just won't work (list inlcuded) #106567
    epe9686518
    Participant

    [quote=106551]you, kind Sir, are genius! Thank you very much!
    -=case closed=-

    by any chance, do you also have an idea why castlevania does not get into the game on the N64 emulator? at some point I get a black screen and nothing moves but the emulator plays the intro and everything.

    [/quote]

    Both castlevania games work quite well on the N64 emulator. They have some visual issues but are fully playable

    in reply to: Best way for PSX Multidisc games #105790
    epe9686518
    Participant

    Still not getting the point of using this method to swap discs…. First of all, mapping disc swap buttons to any controller, even 360s, still uses buttons that can/are used by other systems. Then you got the whole process of converting all of the games on the PC to even make this work.

    This is a ton of extra work all for a process that you only encounter once ever so often when a game disc needs to be changed. The process I listed above is simple, takes 30 seconds to do, and doesn’t require you to convert anything on the PC, doesn’t require mapping buttons on the controller to handle disc swapping etc….. You do it all through the Rgui and thats it……

    in reply to: Best way for PSX Multidisc games #105426
    epe9686518
    Participant

    The way listed here to swap games works, but it also envolves a lot of work and the process of converting games on a PC. I wanted to share the method that I use as it works nicely for all games and is all done on the Pi. When looking at the steps, it appears to be a long process, but once you do it in real-time it takes about 30 seconds and is quite easy. This is with using a wireless Xbox 360 controller but should work with most control inputs.

    I have my Xbox Button set to open the Rgui and my Hotkey Button is the Left Joystick Button, so I have to press down on the joystick and the Xbox BTN at the same time to open it but one can set this up pretty much how ever they want this is just how I have it on mine.

    When a game disc swap pops up, open the Rgui and do the following in the menu…

    STEP 1: Go down to “Options” and press the “B Button”.
    STEP 2: Select “Core Disc Options”
    STEP 3: Select “Disc Image Append” (this will take you to a file broswer). Press the “B Button” on this screen to open up the directory list. Go down to your PSX roms directory and press the “B Button”. Go through the game list until you find the .CUE file of the next CD for the game your playing (EX: Metal Gear Solid (USA) (v1.1) (Disc 2).cue). Select the file by pressing the “B Button”. This will take you back to the game screen…
    STEP 4: Open the Rgui menu again and go back to “Core Disc Options”.
    STEP 5: Select “Disc Cycle Tray Status” (this will eject the virtual disc tray).
    STEP 6: Go up to “Disc Index” and move the “Left Joystick” to the right to select the next Disc. (should go from Disc 1 to Disc 2…)
    STEP 7: Go back down to “Disc Cycle Tray Status” and hit the “B Button”. (this will close the virtual disc tray).
    STEP 8: Press down on the “Left Joystick Button” at the same time as pressing the “Xbox Button” to exit the menu back to the in-game disc swap screen.
    STEP 9: Press the “Start Button” on the disc swap screen to have the game check the disc. At this point it should load the new disc and allow you to continue playing the game.

    A quick way to practice this method is to load the 2nd Disc of MGS and start a new game… It will bring you to a disc swap screen asking you to put in the first disc and press stop and then you can use the method above.

    Whats nice about this is its quick, simple, and the save games should work just fine when swapping discs.

    in reply to: RetroPie and Kodi support #104412
    epe9686518
    Participant

    [quote=104258]I still need to find a way to control Kodi using a joystick/gamepad. apparently the support is there for it, but it’s been disabled due to openelec.
    Using a teensy 2.0 as my usb gamepad controls. trying to find a way to control everything without needing a 2nd device such as a smart phone.

    Edit:

    from the kodi forums.
    AFAIK for joystick support Kodi needs to be compiled with –enable-joystick –enable-sdl.
    From what I can see from OSMC git Kodi is explicitly compiled with –disable-sdl –disable-joystick. Frown
    Edit: ask in @Milhouse’s openelec thread, openelec has sdl/joystick support, not sure if it’s enabled in @Milhouse’s builds.

    Maybe we can enable the sdl here.. has anyone tried?

    [/quote]

    If you have an Xbox 360 controller I can show you how I have mine set up, it works perfectly in the emulators in ES and in Kodi, I can switch back and forth

    in reply to: configuring controllers in Reicast #104064
    epe9686518
    Participant

    Was wondering the same, lot of progress was made very quickly but things seemed to have stalled for a bit. Keeping my fingers crossed on this one, would love to see this emulator running great on the PI!

Viewing 35 posts - 36 through 70 (of 100 total)