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in reply to: random no sound in mame (2.6) #101086
It’s retropie 2.6 and mame … um … the version that comes with the sd-image :) I haven’t changed anything regarding mame.
in reply to: Xbox 360 Controller Problem #100966Are you using 3.0 or 2.6?
If 2.6, have you completed the retroarch joyconfig? No? Do this:
Press F4 to exit ES
sudo chown pi /opt/retropie/configs/all/retroarch.cfg (only once) cd /opt/retropie/emulators/retroarch/bin sudo ../retroarch-joyconfig -j 0 >> /opt/retropie/configs/all/retroarch.cfg
For the 2nd controller use
-j 1 >>
and so on…in reply to: Enable analogue sticks in all games? #100377I have the same problem (using an xbox360 controller); some psx games can’t be run with analog sticks, dpad works sluggy or not at all:
You can switch the modes ingame, using a toogle button on your controller (you have to set one before) + F1. It opens RetroArch’s menu (see my linked thread, there’s a video); but it’s quite a nag changing it everytime.
A sort of launch option would be cool…
in reply to: easy way to switch dpad/analog in psx #100126I’ve changed
input_libretro_device_p1 = “5”
to
input_libretro_device_p1 = “RETRO_DEVICE_ANALOG”
(the expression is from libretro.h)
and the error won’t show up anymore!
Sadly, the behaviour is unchanged; certain games won’t take any input from the controller.
in reply to: Enable analogue sticks in all games? #100125try this (for psx):
open
/opt/retropie/configs/all/retroarch-core-options.cfg
change
pcsx_rearmed_pad1type = “standard”
pcsx_rearmed_pad2type = “standard”to
pcsx_rearmed_pad1type = “analog”
pcsx_rearmed_pad2type = “analog”in reply to: easy way to switch dpad/analog in psx #100064I’ve did all this, and the relevant lines in the libretto.cfg afterwards seem to be:
input_device_p1 = “0”
input_player1_joypad_index = “0”
input_libretro_device_p1 = “5”
input_player1_analog_dpad_mode = “0”When searching for it in the retroarch.cfg it’s even documented:
# Sets which libretro device is used for a user.
# Devices are indentified with a number.
# This is normally saved by the menu.
# Device IDs are found in libretro.h.
# These settings are overridden by explicit command-line arguments which refer to input devices.
# None: 0
# Joypad (RetroPad): 1
# Mouse: 2
# Keyboard: 3
# Generic Lightgun: 4
# Joypad w/ Analog (RetroPad + Analog sticks): 5
# Multitap (SNES specific): 257
# Super Scope (SNES specific): 260
# Justifier (SNES specific): 516
# Justifiers (SNES specific): 772BUT: When starting up, screen says
RetroArch [WARN] :: Input device ID 5 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
And it’s behaves like an all analog controller (with the known errors in certain games).
So, i guess it’s the correct way (THX!), but since retroarch claims to not know the device id, it’s a bug…
in reply to: easy way to switch dpad/analog in psx #99988Or put to put it this way:
Is there something like a startup option for psx games to use either “standard” or “analog”?
in reply to: easy way to switch dpad/analog in psx #99773Hello?
JJ?
in reply to: easy way to switch dpad/analog in psx #99343There’s an automatic option? I only knew “standard” or “analog” for the core options…
Actually i prefer to set either dpad or analog for each single game, kind of like a launch option.
in reply to: Managing ROMs with clrmamepro #86101Yes, you may have to rebuild from multiple locations to get a complete working ROM
That just did the job, Varth runs like a charm now!
I took all the varth roms
i could findsuper-duper legally own and ran the process again, clrmamepro fixed 3 zips and discarded one. The 3 remaining all work (in case i want to play the j-version – one day)thx!
in reply to: Managing ROMs with clrmamepro #86052So i’ve followed these fine instructions by the letter with varth.zip, it didn’t work out as expected, the game still isn’t running.
I noticed clrmamepro even removed some files, the zip ended up even smaller than before.
Do i required multiple, different sets of the same game, so clrmamepro can rebuild them into one working romset?
Or is it something else i haven’t thought of?
in reply to: Is imame4all-libretro = mame4all? #82424Follow up question: how do i tell which romset a rom is? Try and error? Or is there a way to tell beforehand?
in reply to: Is imame4all-libretro = mame4all? #82220Thx for the answers so far, great community here!
The alternative’s performace is really poor, wonder why it’s in the image…
As far i’ve understood, that romset-thing is like the “version” of the rom. I don’t have to do anything with MAME itself or some config, but only *cough* ;) find the “correct” rom for M4A.
Right?
in reply to: Is imame4all-libretro = mame4all? #82146See, i hate bumping threads, but this one is real important to me, so *bump*
tl;dr of my first post:
#1: Is MAME4ALL already part of 2.3 (since there’s a folder already)?
#2: Is using the alternative MAME <command> in es_systems the right way to make it work?sry for bumping :~
in reply to: Minor Newbie Issues #81551I’ve tried over the last weeks, but either ended up with the controller not running or still blinking or the pi freezing. No big deal though – at least better than 3 red leds :OFinally i’ve got it to work. Dunno where i went wrong exactly, guess i didn’t chmod the directory and never noticed…
in reply to: Minor Newbie Issues #27357Ah great, haven’t found this one before. I’ll try… ;)
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