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Viewing 13 posts - 1 through 13 (of 13 total)
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  • shadowfox7x
    Participant

    I have been experiencing issues with my PS3 style wired controllers. I have a Logitech F310 and a Nyko PS3 Core Controller. What I have experienced in Retropie 3.0 and 3.1 is that I am able to configure the controllers all except the R2 (trigger). I have found a way around this by going back into the config and setting this up manually. What I continue to have issues with now since upgrading to 3.1 is when in a game some buttons are totally unresponsive in some menu’s. Example, FF9 when running around world map everything works completely normal. Enter a zone and Triangle stops responding and other buttons done work. Previously in 3.0 this all worked but my menu’s would randomly keep jumping and changing as if a button was being pressed when it actually wasnt. I have tried PS3 drivers, and xbox drivers with no luck. I had to go back to my Logitech Precision game pad without analog sticks to be able to play any games. This seems more like driver issues as using the basic controller without analog sticks this works perfect!

    Side note, I have done the Sudo Raspi-update
    Added USB Power to the script
    Changed GPU Mem higher and lower
    Tried PS3/XBox Drivers
    Tried multiple USB Ports
    Ran auto config of controller and manual config

    Anyone have any suggestions or ideas?

    Thanks!

    in reply to: Mupen64plus rpi2 audio buffer under run error #107807
    shadowfox7x
    Participant

    I did an overclock to 1000 and increased the sdram_freq=450 core_freq=450. I did not include an overvolt as i’ve had issues with that before. After all that I did a Mupen64Plus from source install and now the games are playable again. I still see audio issues but no where near where they were before. Thanks everyone for the ideas and help.

    in reply to: Mupen64plus rpi2 audio buffer under run error #107750
    shadowfox7x
    Participant

    I did the upgrade to 3.1, now N64 games are basically unplayable with the installed emulators. The sound is worse than before. I did a binary reinstall of the emulators and still have major issues. I did try the beta versions as well and continue to see sound problems. I’ll wait for some updated emulators for N64 down the road in hopes of this being corrected.

    shadowfox7x
    Participant

    I’d recommend trying a different USB port. The other suggestion I would make is depending on the controller, some have different “modes” X or D. Try both but usually X Input is the most recognized.

    Does the detected gamepad display anything when you hold a button on the configure screen? If not then it might not be recognizing the driver installed for the controller.

    in reply to: Mupen64plus rpi2 audio buffer under run error #107136
    shadowfox7x
    Participant

    I messed with audio latency and the output buffer size. at 4096 and 300ms its decent but still choppy audio at times and when I close out I still get the same audio warning.

    Also I have a slight shader issue. When playing Diddy Kong Racing it has a darker glow around my character on the ground. I looked through all the config settings and dont see anything. Is there an optimized config I can compare with and confirm i’m in the optimal settings. (i’m using rpi2)

    in reply to: Mupen64plus rpi2 audio buffer under run error #107069
    shadowfox7x
    Participant

    I am running into the exact same issue of audio warning: audio buffer under run. Did anyone find a plugin or a setting to fix this in the config?

    in reply to: Netplay on RetroPie #107024
    shadowfox7x
    Participant

    For the record, I was never able to get mine working at all. Local or internet. I unblocked everything I could think of including disabling all firewalls. It always gave me the error of unable to start netplay, regardless of the Rom I used. I’m assuming someday they will incorporate a 3rd party plugin that allows for such kinds of connections to be made across an IP networked game. Until then local multiplayer seems to be the only option.

    I don’t own a 2nd Pi to test pi to pi with, but maybe that works better than a PC and a Pi.

    in reply to: Netplay on RetroPie #106778
    shadowfox7x
    Participant

    Does the Pi work decent as the host for the game? I always figured run the host on the more powerful machine.

    I’ll have to test with some alternate Roms tonight and see if I can make one launch.

    Obviously i’m looking at a tcp/ip connection across the country and not a local play. Just was testing local to “make it work” and to understand it all before attempting the more complicated phone conversation with a friend on setting it all up.

    I did figure out that the audio choppiness can be corrected by increasing the sound latency for what its worth.

    in reply to: Netplay on RetroPie #106738
    shadowfox7x
    Participant

    I’m assuming the later versions created an issue with netplay. Local IP or Public IT acting as the host i get an error that states “movie playback has started, cannot start netplay” My setup is exact as the wiki page and does not allow this to run.

    in reply to: Netplay on RetroPie #106735
    shadowfox7x
    Participant

    Something must have changed. With ports open and in snes9x and snes9x next i get an error about cannot start netplay. I turned off my firewall in windows and my router and i’m not able to get this to launch. Any ideas?

    in reply to: Netplay on RetroPie #106703
    shadowfox7x
    Participant

    Last question and then i’ll test this all out tonight and reply back with results.

    In downloading lb-sne9s-next and retroarch for the desktop I downloaded the latest versions. How can you confirm the version you are using on the Pi? I have the latest v3 retropi setup. I cant find anywhere where it lists the versions of the emulators and retroarch. That could also be part of my problem as I don’t know what version its using. Again i’m using whatever is built into the default setup of Retropi v3.

    in reply to: Netplay on RetroPie #106698
    shadowfox7x
    Participant

    When I host it launches the game using netplay. At no point do I see that someone has connected or that its establishing a connection. When a friend launches the game on their end its going to “automatically” just put us 2 in the same game based on the IPs? Is there no connecting to a host or notice that could help with recognizing that this is working? Also how can retroarch on a desktop access js0 to launch as a netplay game? When I tested on my laptop and my pi for testing it did not give the same load prompt the pi does that you can interrupt and select the netplay option.

    Lastly, does the port matter? I read some that indicated it needs to be 6069 for snes to work. Others stated any port and your wiki indicates 55435. Just curious what it needs to be setup as.

    Thanks again!

    in reply to: Netplay on RetroPie #106692
    shadowfox7x
    Participant

    I’m just starting my trial and error setup of netplay. I have a RPi2 and i’m trying to get this to connect to a friends desktop to play across the country like you are indicating. At this point what I have learned is that you must both be using the same version of retroarch, emulator and rom. I’m messing with the client and Host end configs now and seeing how to make this work. If I figure this out or if you do please let me know.

Viewing 13 posts - 1 through 13 (of 13 total)