Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: SNES9X in RetroPie Setup? #1712
    ruadrim
    Participant

    Thanks!

    in reply to: SNES9X in RetroPie Setup? #1645
    ruadrim
    Participant

    It’s all described on the GIT repository, really.

    Dependencies are listed here: https://github.com/chep/snes9x-rpi/wiki/Dependencies
    (This means you need to have this stuff installed before trying to build the snes9x binary).
    sudo apt-get install fonts-freefont-ttf libboost-serialization-dev libboost-thread-dev libboost-system-dev libsdl1.2-dev libsdl-ttf2.0-dev libasound2-dev

    Then you pull the source code to your machine:
    git clone https://github.com/chep/snes9x-rpi.git

    Go into the directory that just downloaded and type
    make

    If the odds are in your favour, you’ll find a snes9x binary after the compilation process. To start a game:
    ./snes9x *rom*

    Check out the wiki for more details and info. There’s a lot of info in the readme.txt and readme.rpi files in the repository.

    in reply to: SNES9X in RetroPie Setup? #1638
    ruadrim
    Participant

    I can confirm that this SNES9X build works a lot faster than the current SNES emulator. Sound is nice too, FF3 doesn’t go off-key etc.

    in reply to: RetroPie Cave Story #1637
    ruadrim
    Participant

    I have the same issue.

    There’s an alternative build floating around the internet, but that one is fixed to a small screen and you can’t change the controls.

    in reply to: Force composite out #1636
    ruadrim
    Participant

    Correct, this fixed the problem.

Viewing 5 posts - 1 through 5 (of 5 total)