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mw99Participant
[quote=118248]Just an FYI you won’t get great performance on most n64 games. The pi just isn’t up to the task of emulating most 3D systems.
You should be able to fix the audio output however. I imagine it’s most likely working, but probably being output on the HDMI jack as is the default as far as I know.
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The actual game performance when using gles2n64 isn’t that bad. I have set the audio to go out the 3.5mm jack in the RetroPie setup and raspi-config. The sound works fine on other emulators.[quote=118252]Use audio-sdl audio plugin and reduce screen resolution to VGA.
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Would I switch that in the mupen64plus config? How would I go about changing the resolution to VGA?Thanks!
mw99Participant[quote=118029]GamesDB is down. When it comes back up the scraper should work.
The Archive is way too slow even when it works and should be avoided.
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Ok thanks. Issue resolved then.01/21/2016 at 21:17 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #114670mw99Participant[quote=114645]Don’t shy away from the additional config stuff that I added to the wiki last night. It helps with a lot of emulators.
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What was added?01/21/2016 at 16:40 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #114640mw99Participant[quote=114607]I think it’s the third option
Setup/configuration (to be used post install)
Towards the bottom of that is xboxdrv
But like I said it’s what I do with wireless, but worth a shot for you I guess
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Ah, I had been going to the “Install individual emulators” menu and installing it from there. I went to the Setup/config menu and enabled xboxdrv and that has fixed my issue. Thanks!01/21/2016 at 05:12 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #114605mw99Participant[quote=114600]Maybe it’s different with wired controllers, but when I configure my wireless controller at the first boot of a new image, it doesn’t detect the right trigger either, but all I do is install xboxdrv then reboot, when emulation boots up again, it ask me to configure controller again, and then the right trigger is recognized, maybe try that if you haven’t installed xboxdrv
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Does xboxdrv get installed when choosing the “XBox 360 driver” in RetroArch Setup > Install individual emulators > Xbox360 driver?mw99ParticipantSet the overclock to Turbo and most of my issues are gone. :3
01/21/2016 at 04:02 in reply to: XBox 360 Wired – EmulationStation not detecting the Right Trigger #114599mw99Participant[quote=114596]Did you go back and change it after you finished configuring all your other buttons before your pressed ok?
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No, after a button is configured I don’t know of a way to go back and change it except for restarting the configuration. I don’t think that has anything to do with it though.mw99Participant[quote=114338]Yeh after some further testing – there is little difference really – and the previous code has audio interpolation which sounds better (slightly slower, but not much).
I am going to revert back to the upstream code, but overclock your rpi more and it should be better. also you can try configuring “runcommand” from the retropie-setup setup / configuration menu and set governor to performance which might help too). If it’s fine on ondemand though leave it like that.
can also try the dispmanx video output driver. go to retropie-setup / setup / configuration menu and go to config editor. edit common options / all/retroarch.cfg and set video_driver to “dispmanx”
to improve rpi audio via jack, and remove background hiss you can try adding disable_audio_dither=1 to /boot/config.txt
overclocking more is the best bet though imho.
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Thanks for the help. I’ll try your suggestions and let you know how it goes.I don’t want to increase my overclock because all the ones above “Modest” include overvolting, which I am not comfortable with doing to my Pi.
(Is there a way for me to save this older version of lr-pocketsnes in case I ever have to re-flash my card?)
mw99Participant[quote=114335]sorry, please update retropie-setup again and re-install it from binary.
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The game performance is definitely better. It’s still a bit laggy in a few parts of Super Mario World (like the Ghost House). The audio is still pretty crackly and fuzzy though. I’m using a pair of speakers through the 3.5mm jack rather than HDMI if that makes a difference. It’s not my speakers, as they sound just fine with my music player.mw99Participant[quote=114327]I have rolled back our pocketsnes code to how it was before.
Please update RetroPie-Setup script, and the reinstall lr-pocketsnes (via menu 5 – install individual emulators from binary or source) and let me know if it works better for you.
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Games don’t launch at all now.mw99Participant[quote=114207]I have used the SNES fine on my Raspberry Pi B – do you have a sufficient PSU ? Overclocking ? Which games in particular – are some ok and some not ?
If you give me a specific example I can check on my set up.
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I was using a 5v 1A power supply, I switched to a 2A one but didn’t notice much difference.
I have it set on the “Modest” overclock setting.Super Mario World runs decently on some levels with lr-armsnes, (they were all horrible with lr-pocketsnes) but on some levels like the castle and Ghost House, things get a bit laggy.
I also tried Yoshi’s Island, but it lags and the audio is terrible right when the opening video pops up.I’m using a SanDisk 16GB class 4 card, so I don’t think that’s an issue. I’ve tried changing a ton of settings, re-flashing the image, etc.
I realize the Pi B is outdated, but I’ve seen several YouTube videos of people playing without an issue.
mw99ParticipantAnyone at all?
mw99ParticipantIs there anything else I can do? Most other emulators besides the N64 work fairly well, it’s just the SNES…
mw99Participant[quote=114136]Use lr-snes9x-next and your problems will be gone.
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Apparently the RPi 1 doesn’t support that.mw99ParticipantAnyone?
I’ve tried enabling the Modest overclock, changing audio drivers, lowering audio output freq, enabling v-sync, and switching to lr-armsnes.
The video and speed were a bit better after switching to lr-armsnes, overclocking, and enabling v-sync. The audio is still pretty terrible.
Is there anything else I can do to speed it up other than increasing my overclock settings? Or is the Pi B simply not powerful enough to run some of these SNES games?
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