Forum Replies Created

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • letsgetacid
    Participant

    Cheers to figuring that out. I had this exact issue and I deleted one of the unused directories. Worked like a charm.

    letsgetacid
    Participant

    Thanks. Looks like it’s all good now. One more question – is there a way to change video modes? It doesn’t have the prompt where you can hit ‘X’ or ‘M’ like vanilla pisnes.

    letsgetacid
    Participant

    The version linked here seems to work. The newer version (on Bitbucket), gives me the following errors when I attempt to make:

    In file included from unix/unix.cpp:56:0:
    unix/keys.h:26:1: error: ‘define’ does not name a type
    unix/unix.cpp: In function ‘void S9xInitInputDevices()’:
    unix/unix.cpp:501:63: error: ‘RPI_JOY_MODIFIER’ was not declared in this scope
    unix/unix.cpp: In function ‘bool8_32 S9xDeinitUpdate(int, int)’:
    unix/unix.cpp:678:35: warning: invalid conversion from ‘short unsigned int*’ to ‘short int*’ [-fpermissive]
    unix/unix.cpp:139:6: warning: initializing argument 1 of ‘void gles2_draw(short int*, int, int)’ [-fpermissive]
    unix/unix.cpp: In function ‘void _splitpath(const char*, char*, char*, char*, char*)’:
    unix/unix.cpp:707:34: warning: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
    unix/unix.cpp:709:29: warning: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
    unix/unix.cpp:711:32: warning: invalid conversion from ‘const char*’ to ‘char*’ [-fpermissive]
    Makefile:113: recipe for target ‘unix/unix.o’ failed
    make: *** [unix/unix.o] Error 1

    Thanks for your effort on this. Really appreciated.

    in reply to: Picodrive joypad nightmare! #85150
    letsgetacid
    Participant

    I didn’t do it for SF2 yet, but here is a button mapping for Mortal Kombat games if you have an Xbox 360 controller:

    input_player1_y_btn = 0
    input_player1_x_btn = 6
    input_player1_b_btn = 7
    input_player1_a_btn = 1
    input_player1_l_btn = 2
    input_player1_r_btn = 3
    input_player1_start_btn = 9
    input_player1_select_btn = 8

    I wish there was a way to set controls at the ROM level – it would make things like this a breeze. Maybe there’s some sort of workaround?

Viewing 4 posts - 1 through 4 (of 4 total)