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  • flourpowder
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    Post count: 19

    That’s the only controller I use actually, is my xbox one controller plugged in via USB. So, it definitely works. As to the magic powers I used to install it? I’m not sure… I did the xbox 360 driver update/install, and from there the xbox one controller worked great. Maybe try plugging in another controller that does work to open the configure input and hold A on the xbox one to set it in emulation station? if you havent dont that yet.

    flourpowder
    Participant
    Post count: 19

    oh, gotcha. yea, im not looking to add any hardware or anything like that. was trying to see if there was a way to set two separate buttons similar to how some of the code works using the ‘/’ key and ‘,’ key

    flourpowder
    Participant
    Post count: 19

    Hm. Well, I have left it going for over 30 minutes with no change. Are there specific things I could potentially be doing wrong?

    flourpowder
    Participant
    Post count: 19

    What’s that? And how would I use it to help?

    flourpowder
    Participant
    Post count: 19

    Yea, I realized that after I tried playing through past the first level. It handled well for me on several resolutions, but as soon as the first level finished, flashing screen.

    flourpowder
    Participant
    Post count: 19

    Got the dreamcast emulator to quit, finally. after source based re-installation, the hex value 0x13a worked finally. And ok, thanks for the heads up on reicast not being a part of the retroarch core, but is the n64 one? I swear I saw some video a while back of someone opening the RGUI in the n64 emulator. I might be mistaken though…

    flourpowder
    Participant
    Post count: 19

    Thank you. I didn’t realize that was another one of the files that needed to be edited for controller configurations. I now have the above post edited to reflect the resolved issues. I still haven’t gotten the dreamcast controller to open the RGUI menu, but I have been able to mess around with the emu.cfg file. However, still no luck on getting the select button (or any button on the controller) to quit. 0X137 is set for my “d button” from the file of a different post, and they also said to set the select button to that. I have no idea what the d button is, but 0X137 and 0X13a do not work for quitting the emulator.

    I will also add that I have not done the source based installation yet, but I now have time this weekend, so I will do just that and update if anything changes.

    flourpowder
    Participant
    Post count: 19

    What is the best way to find that file? The way I have been doing so in the past is using Putty, copy and pasting the lines into a word document, but putty doesn’t scroll so I have to select, copy, paste, scroll, select, etc… and this file is about 1300 lines long. I have Cyberduck, but I can’t find that file through that. Is there a quicker way of grabbing that file?

    and source based installation of emulationstation or reicast? if ES, where do I find that?

    flourpowder
    Participant
    Post count: 19

    I will attach a file for the dreamcast: mappings of controller_xboxdvr.cfg and controller_MicrosoftX-BoxOnepad.cfg and the .reicast emu.cfg

    And I have no idea where the mappings of the controller is for the n64

    flourpowder
    Participant
    Post count: 19
    in reply to: Dreamcast #112605

    I just had this problem, only with the xbox one controller. Typing in the hex values worked as well for me, but select doesn’t quit the emulator. In fact, no buttons or combinations that I have tried quits. Any suggestions as to how to fix this?

    flourpowder
    Participant
    Post count: 19

    Ok, I have the dreamcast version running now. My assessment: if you have epilepsy, avoid at all costs. It has some rendering issues at times, just before the first level loads, it flashes green and black. At times, the frame rate drops a little low, but no where near the N64 version amounts, so it was still playable. I didn’t have time to play too much, or multiplayer, but it was enjoyable.

    flourpowder
    Participant
    Post count: 19

    I know this is an old post, but I just came across it as I am attempting to get this game to work as it was one of my favorites back in the day as well. N64 version, I got to run, but the frame rate was so slow, I deleted it. The PSX version works like a dream, even if it is the worst of the three versions. I have yet to find a ROM for the dreamcast version that I could get to load with the retropie so far, but if/when I do, I will post if that one works as well as the PSX version. Hopefully it does, as it supports the 4 players and has a lot more to it.

    flourpowder
    Participant
    Post count: 19

    I’ve never heard of “X server”, and a quick google search didn’t tell me too much hah. Has it actually been done or is it just a possibility that it can be done using that? For more details of my project, Im trying to have a mobile game station using my kindle fire as my display, as I’d rather not go and buy a slave screen if I don’t have to.

    flourpowder
    Participant
    Post count: 19

    hm. ok. thanks for the replies. I don’t think I know enough to be able to jump in and see what would even need to be recoded let alone helping with that.

    flourpowder
    Participant
    Post count: 19

    I’m not even trying to record it. My end goal is to remotely connect to emulationstation through a kindle fire as the display screen.

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