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  • fantasticdan
    Participant

    Thanks. I haven’t tried anything yet and was generally holding off on arcade emulation for related reasons. I’ll try and mess around with this and report back if I uncover anything noteworthy.

    in reply to: 360 controller inputs becomes keyboard input #107473
    fantasticdan
    Participant

    I noticed this happening yesterday. When just the 360 controller is plugged in, everything works fine. As soon as I plug in a keyboard/mouse and reboot, it registers the keyboard as the player 1 joystick and 360 as player 2 joystick (I found this out accidentally when testing on Sonic 2 and Tails starting jumping around instead of Sonic).

    Not sure how to fix yet, but I’m pretty sure there’s a cfg setting somewhere for setting keyboard joystick to on or off… and I think that’s the problem. It get’s parsed before the 360 controller does.

    in reply to: Can't change custom controls per emulator #107417
    fantasticdan
    Participant

    Thank you for taking the time to post. I really appreciate it. I think I figured it out, at least enough to have everything in a workable state.

    What I did was disable the change I made for the exit button in the all cfg, and in the 360 cfg file it listed the menu option as 2, with hotkey as 8. So, I held down select, pushed X and the menu came up (which wasn’t before with the exit button change). I made all the changes in the menu to the controls, saved the config (which outputs the name of the emulator.cfg, which wouldn’t load automatically upon relaunch), then quit. Then, from WinSCP I renamed the original retroarch.cfg file in each emulator folder to something irrelevant in case I ever needed it, and renamed the newly saved cfg as retroarch.cfg and it worked. Now, whenever I load up the emulator, it has my control settings saved between sessions without any menu fiddling.

    Not sure what the repercussions are from doing this, if any, but it seems to do the job for now.

Viewing 3 posts - 1 through 3 (of 3 total)