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Viewing 28 posts - 1 through 28 (of 28 total)
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  • Dinofly
    Participant

    OK problem solved.
    The udev configuration should use the name that “evtest” outputs. evtest is not installed by default, so i just apt-get install evtest to get it.

    I fixed the rule like this:
    ATTRS{name}=="D_R_M JUYAO Dual Arcade",ACTION=="add",MODE="0666",ENV{ID_INPUT_TABLET}="0",ENV{ID_INPUT_JOYSTICK}="1"

    And i added a “usbquirks” item to the /boot/cmdline.txt file (at the end of the existing line, not on a new line!) :
    usbhid.quirks=0x314:0x326:0x040

    Dinofly
    Participant

    Hi,

    I can’t get my device to work. I tried adding the udev rule and the cmdline.txt usb quirk but nothing changed.
    I wonder, what is the string that should be used in the udev rule to identify the device ? My device does not seem to have the same name than the one i see on different topics when searching Google.
    For example, its name in “lsusb” is… empty:

    Bus 001 Device 002: ID 0424:9514 Standard Microsystems Corp.
    Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub
    Bus 001 Device 003: ID 0424:ec00 Standard Microsystems Corp.
    Bus 001 Device 004: ID 413c:1010 Dell Computer Corp.
    Bus 001 Device 005: ID 0314:0328
    Bus 001 Device 007: ID 7392:7811 Edimax Technology Co., Ltd EW-7811Un 802.11n Wireless Adapter [Realtek RTL8188CUS]
    Bus 001 Device 006: ID 413c:2110 Dell Computer Corp.

    Here is the full output of “lsusb -v”: http://pastebin.com/54jvby3W
    Notice this:

    iManufacturer           1 D_R_M
    iProduct                2 JUYAO Dual Arcade

    I’ll try with the following udev rule to match with the name of my device:
    ATTRS{name}=="JUYAO Dual Arcade",ACTION=="add",ENV{ID_INPUT_TABLET}="0",ENV{ID_INPUT_JOYSTICK}:="1"

    Edit: still no luck with this one :(
    Any idea ?

    in reply to: Joystick usb controler not detected! #120225
    Dinofly
    Participant

    Thanks. I still can’t get it to work but i’ll post my questions in the other topic.

    in reply to: Joystick usb controler not detected! #120198
    Dinofly
    Participant

    Hi,

    I have the same issue. Did you find a solution ?

    in reply to: GPIO SNES controller issues #113295
    Dinofly
    Participant

    I’ve read about that today and i think you are right. The 3.3V tolerance might be the difference between the old and the new controllers.

    in reply to: GPIO SNES controller issues #112861
    Dinofly
    Participant

    I’m talking to myself here, but maybe this will help someone facing the same issue. I finally got 2 controllers working.

    I have 5 SNES controllers: 1 old official, 3 new non officials that i bought from Adafruit and 1 old non official “Super-4” turbo controller. All of them work fine on my Super Nintendo.

    On the Pi with the GPIO Adapter, i always tested plugging in my official gamepad and one of my Adafruit gamepads. And i had issues with this configuration. Today, i tested with my 2 old controllers (official and “Super-4”). Both worked without any issue with the official SNESDev driver. No ghost buttons, no issues when both are plugged in at the same time.

    So this means that the recent SNES controllers from Adafruit don’t quite use the same settings than the old controllers. They work on my real SNES, but have issues on the Pi. Old controllers work as expected. Or am i the only one having issues with recent SNES controllers on the Pi ?

    in reply to: GPIO SNES controller issues #112809
    Dinofly
    Participant

    Am i the only one who has this issue ?
    Is there anything i can do to diagnose the cause of it ? I have a multimeter and checked every pin for continuity: everything seems ok. Is there a software i can use to monitor the GPIO status and see what changes when i plug in a second controller ?
    I still don’t know if it is software related or hardware…

    in reply to: GPIO SNES controller issues #112222
    Dinofly
    Participant

    I installed axle-h’s SNESDev fork and it solved one of the issues: no more ghost button presses !
    But i still can’t connect both of the controllers at the same time :(

    in reply to: GPIO SNES controller issues #112105
    Dinofly
    Participant

    I just tried plugging the ribbon cables directly into my SNES controller and the issue is still the same. My setup is now as follows :

    • A SNES controller plugged directly to the ribbon cables
    • A SNES extension cable shortened to 70cm soldered to the ribbon cables, with no controller plugged in
    • No overclocking

    The issues are still :

    • Pressing buttons sometimes trigger other button presses (“A” gets sometimes pressed when “right” is pressed for example). This happens often but games are mostly playable… it’s just really annoying. And in EmulationStation, sometimes it launches games when i just want to go to the next machine by pressing right.
    • Plugging a second controller into the extension cable disables both controllers

    Do you think both issues are related ? Do i have a short circuit somewhere ? What tests should i do to investigate ?

    I think i will try axle-h’s SNESDev fork, i’ve read he made some timing changes so maybe i will have more luck with this version.

    in reply to: GPIO SNES controller issues #112015
    Dinofly
    Participant

    Turns out it’s even worse on a real SNES. Why do these extension cables even exist ? X and A buttons get pressed without touching anything…
    So it’s not a GPIO or SNESDev issue. I’ll shorten the cables and try again.

    in reply to: GPIO SNES controller issues #111895
    Dinofly
    Participant

    I’m using the latest stable sd image and just upgraded from binaries using the setup script. Overclocking is set to “Pi2” settings and i’ve put a heatsink on the main chip. The snesdev process is using less than 10% CPU. The controller cable + extension cable is 3 meters long. Everything is connected properly: as I said, when only 1 controller is connected (be it in port 1 or 2), it works (but still has issues with buttons).
    Attached is a picture of my soldering to the extensions cables (male side). I will try this on a real snes but the heat of the soldering iron bent some pins in the extension cable male plug so I’ll have to fix this.

    in reply to: GPIO SNES controller issues #111684
    Dinofly
    Participant

    I have two new weird problems :

    1 – i can only plug one SNES controller at a time. When both controllers are plugged in, none of them works (tested with jstest and EmulationStation). If i unplug one of the two, the remaining one works.

    2 – the SNES controller pushes buttons by itself, or pushes the wrong buttons. For example when pressing right, sometimes it presses “A” and when pressing up, sometimes it presses “Start”. I saw in the SNES controller protocol that these buttons are next one to another in the Button-to-Clock Pulse Assignment. So i suppose that i have a problem with the clock sync, do you think it is because my cables are too long ?

    in reply to: GPIO SNES controller issues #111671
    Dinofly
    Participant

    OK now i have some other problem… the button on the GPIO adapter works well in command line mode (it types “r” when pushed), but i can’t use it to exit a game or rewind. I can shut down the Pi with 5 consecutive pushs.

    I think it has something to do with the fact that my keyboard can’t be used at all in Retroarch. Why is that ?

    in reply to: GPIO SNES controller issues #111640
    Dinofly
    Participant

    I reinstalled the SD image from scratch and it works now. Still having issues with one of the 2 SNES controllers but i’ll figure it out.

    in reply to: Splash Screen not showing up #111613
    Dinofly
    Participant

    I was so focused on the wiki that i missed the main README file, my bad :)

    in reply to: GPIO SNES controller issues #111603
    Dinofly
    Participant

    I must mention that i’m using Raspbian Jessie, and i understand that it isn’t officially supported. I’ll reinstall the official image and try again.

    in reply to: Splash Screen not showing up #111602
    Dinofly
    Participant

    Oh i didn’t realize that Jessie wasn’t officially supported, i’m sorry. I upgraded to get the Wii U Pro Controller support, as shown on the wiki. This page recommends upgrading to Jessie without putting any warning on the lack of support for this operation: https://github.com/RetroPie/RetroPie-Setup/wiki/Setting-up-Wii-U-Pro-controller

    Even now that i know Jessie is not officially supported, i can’t find this information on the wiki. So i thought that everyone was using the latest Raspbian with the setup script, just like me.

    Sorry again for not mentioning this. I’ll reinstall the official image.

    in reply to: Splash Screen not showing up #111594
    Dinofly
    Participant

    I didn’t change anything to /boot/cmdline.txt.
    Removing the overclock doesn’t fix the issue either…

    OK i think i’ll reinstall everything, since i’m having issues with the GPIO Adapter / SNESDev too. I’ll start on a fresh Raspbian Jessie and use the setup script, instead of upgrading to Jessie after installing from the SD image.

    in reply to: Splash Screen not showing up #111590
    Dinofly
    Participant

    I don’t see any error at boot, but the text is really fast so maybe i’m missing something.
    Here is my full /boot/config.txt with not so much changes from the default: http://pastebin.com/6j0enptY
    The only line i edited myself is the avoid_safe_mode one, for the GPIO adapter.

    I tried typing the commands you gave me, it didn’t solve the issue :-/

    Thanks for helping me !

    in reply to: GPIO SNES controller issues #111588
    Dinofly
    Participant

    I just found out that the SNESDev process is using 100% of a CPU at all times, the sames goes for emulationstation :

    
      PID USER      PR  NI    VIRT    RES    SHR S  %CPU %MEM     TIME+ COMMAND
      575 root      20   0    3708   1800   1700 R 100.0  0.2   4:58.57 SNESDev
      694 pi        20   0  124452  44936  18084 R  99.7  6.0   4:34.96 emulationstatio
      279 root      20   0       0      0      0 S   0.3  0.0   0:00.16 RTW_CMD_THREAD
      735 pi        20   0    5092   2468   2120 R   0.3  0.3   0:01.04 top
        1 root      20   0    5360   3908   2740 S   0.0  0.5   0:05.73 systemd
        2 root      20   0       0      0      0 S   0.0  0.0   0:00.00 kthreadd
        3 root      20   0       0      0      0 S   0.0  0.0   0:00.01 ksoftirqd/0
        4 root      20   0       0      0      0 S   0.0  0.0   0:00.00 kworker/0:0
        5 root       0 -20       0      0      0 S   0.0  0.0   0:00.00 kworker/0:0H
        6 root      20   0       0      0      0 S   0.0  0.0   0:00.09 kworker/u8:0
        7 root      20   0       0      0      0 S   0.0  0.0   0:00.12 rcu_preempt
        8 root      20   0       0      0      0 S   0.0  0.0   0:00.00 rcu_sched
        9 root      20   0       0      0      0 S   0.0  0.0   0:00.00 rcu_bh
       10 root      rt   0       0      0      0 S   0.0  0.0   0:00.00 migration/0
       11 root      rt   0       0      0      0 S   0.0  0.0   0:00.00 migration/1
       12 root      20   0       0      0      0 S   0.0  0.0   0:00.00 ksoftirqd/1
       14 root       0 -20       0      0      0 S   0.0  0.0   0:00.00 kworker/1:0H
       15 root      rt   0       0      0      0 S   0.0  0.0   0:00.00 migration/2
       16 root      20   0       0      0      0 S   0.0  0.0   0:00.01 ksoftirqd/2
       18 root       0 -20       0      0      0 S   0.0  0.0   0:00.00 kworker/2:0H
       19 root      rt   0       0      0      0 S   0.0  0.0   0:00.00 migration/3
       20 root      20   0       0      0      0 S   0.0  0.0   0:00.01 ksoftirqd/3
       22 root       0 -20       0      0      0 S   0.0  0.0   0:00.00 kworker/3:0H
       23 root       0 -20       0      0      0 S   0.0  0.0   0:00.00 khelper
       24 root      20   0       0      0      0 S   0.0  0.0   0:00.00 kdevtmpfs
    in reply to: Splash Screen not showing up #111587
    Dinofly
    Participant

    It shows the image properly, in fullscreen.

    in reply to: Splash Screen not showing up #111584
    Dinofly
    Participant
    pi@retropie ~ $ cat /etc/splashscreen.list
    /opt/retropie/supplementary/splashscreen/retropie2015-blue-4to3/splashscreen.png

    I checked that the file exists:

    pi@retropie ~ $ file /opt/retropie/supplementary/splashscreen/retropie2015-blue-4to3/splashscreen.png
    /opt/retropie/supplementary/splashscreen/retropie2015-blue-4to3/splashscreen.png: PNG image data, 1350 x 1080, 8-bit/color RGBA, non-interlaced
    pi@retropie ~ $ md5sum /etc/init.d/asplashscreen
    7f6e46c67a78c8ee260a51ada28e8e90  /etc/init.d/asplashscreen
    in reply to: GPIO SNES controller issues #111577
    Dinofly
    Participant

    Here are the pictures. Am I doing something wrong ?

    in reply to: Splash Screen not showing up #111574
    Dinofly
    Participant

    It still doesn’t show the splashscreen after updating the setup script and the list of splashscreens… i don’t know what to do next :-/

    in reply to: Splash Screen not showing up #111509
    Dinofly
    Participant

    Well i do that almost every day hoping that it would solve my issue but i’ll try that again tonight, thanks.

    in reply to: Splash Screen not showing up #111504
    Dinofly
    Participant

    I have the same issue… did you manage to find a solution ?
    My display is a 19″ LCD with 1280×1024 resolution, maybe it has something to do with that ? Do i have to choose a splashscreen image that has the exact same dimensions ?

    in reply to: GameBoy Shaders? #111004
    Dinofly
    Participant

    Hi,

    Thanks for all the informations you provided in this topic. This was driving me mad for two weeks. But i’m curious: why bother including shaders in the Retropie distribution that are known to be crashing on the Raspberry Pi and Pi 2 ?
    Couldn’t we just remove all the useless and misleading shaders that we cannot use ?

    in reply to: Disabling controlblock's second controller #110491
    Dinofly
    Participant

    Hi,

    Can the driver detect when a SNES controller is plugged in the GPIO adapter ?
    I want to build a 2 players bartop arcade with 2 SNES controllers connectors on the front side of the machine, to be able to play with 4 simultaneous players. Will these 2 empty connectors always appear as existing gamepads even when nothing is plugged in ?

Viewing 28 posts - 1 through 28 (of 28 total)