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Viewing 23 posts - 1 through 23 (of 23 total)
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  • in reply to: Kodi 16 & Libretro Mednafen missing 3.6 build #121593
    cfx69
    Participant

    [quote=121546]copy the code from the github wiki page?

    What code is that please, I am a total novice sorry.

    Can you just do a step by step please.

    [/quote]

    Follow the instructions above by smartroad

    The copy and paste the Kodi 16 part of this page of the wiki:

    https://github.com/RetroPie/RetroPie-Setup/wiki/KODI

    then ctrl + x to save and write out. Use the same name: kodi.sh then run the kodi installer from the retropie setup experimental section.

    C..

    in reply to: Splash screen video intermittently doesn't play #120547
    cfx69
    Participant

    Having the same issue. My spashscreen video starts then pauses or goes white screen/cuts audio the eventually goes to the emulationstation loading screen.

    It’s pretty weird. Works once from a cold start 1 out of 3 times, but restarts always cause the issue.

    Not a pressing problem, but just a verification sekun’s not the only one having the issue.

    C..

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120393
    cfx69
    Participant

    [quote=120364]Success!!

    Ran the Kodi install from CFX69’s scripts, installed kodi from the experimental page within retropie and now it works!!

    Yay!!

    Soooo happy!!

    Thanks for your help!

    [/quote]

    Very strange you’d have to do it that way, but glad to hear you got things working!

    Enjoy!

    C..

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120165
    cfx69
    Participant

    [quote=120164]I’ve update the kodi wiki page with a working module to install kodi 16 based on your post. (experimental of course use at your own risk) it’s compiled with joypad support so you can make xml files for joypad configurations (I added a small template to the wiki too) I’m using it right now and it seems to be working.

    [/quote]

    Awesome! I dunno if you checked the end of that thread or not, but there is an ARMv7 package as well: https://www.raspberrypi.org/forums/viewtopic.php?f=66&t=109088&sid=167298d8f47d7c69adf2dbb491f55bea&start=450

    Thanks for adding it to the experimental installs, will make it much easier for everyone to install!

    C..

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120159
    cfx69
    Participant

    [quote=120147]Taalas added a directlaunch function in emulationstation that removes the need for a gamelist section altogether (now you only have to select it once from the main system carousel instead of twice) It will be the default for kodi with the next retropie release

    thanks for the tip on upgrading :)

    [/quote]

    Having it launch directly from the carousel will be very nice indeed!

    No worries about the tip. I was challenged by a friend to get Kodi 16 working on a Retropie setup due to him wanting to use some Jarvis specific addons. I’d just finished doing it and getting it working when I saw this thread and figured why not post it.

    Don’t anyone hold me responsible if you try to do it and blow things up! :P

    C..

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120146
    cfx69
    Participant

    [quote=120144]BTW you don’t need to use that script, kodi is now installed as its own system by default.

    [/quote]

    Ahh, good to know!

    Thanks for the info!

    C..

    in reply to: KODI not working under RetroPie 3.6 on Pi 3 #120138
    cfx69
    Participant

    Not sure why you’d be having these issues. I just did a clean install of 3.6 on a Pi3 and installed Kodi fine using this script( https://github.com/retropie/retropie-setup/wiki/KODI ) to place it on the EmulationStation menu and not under Ports.

    I even followed this https://www.raspberrypi.org/forums/viewtopic.php?p=832735#p832735 to update to Jarvis (Kodi 16) afterwards and it’s working.

    C..

    in reply to: Question posted on release announcement for 3.6 #119075
    cfx69
    Participant

    [quote=119059]Doesn’t really build on the pi without knowing what youre doing and takes at least 7 hours to compile, more meant for x86.

    [/quote]

    Thanks for the info, herbfargus. Much appreciated!

    C..

    in reply to: Raspberry Pi 3 has been Released! #118702
    cfx69
    Participant

    [quote=118675]Just got mine :)

    Can i install the retropie image for pie 2 on my new pie 3?

    grtzz

    [/quote]

    i bought the Pie 3 stuck on color splash screen

    C..

    in reply to: Raspberry Pi 3 is being sold now. #118592
    cfx69
    Participant

    [quote=118588]What site are you using to buy the pi3, I need to make sure the psu is a good one this time?

    Thanks

    [/quote]

    Guess that would depend on where in the world you are.

    I’m in the US and ordered from canakit as no one else had them in stock when I ordered.

    mcmelectronics has it listed but server is dragging so I can’t see if it’s in stock.

    C..

    in reply to: Raspberry Pi 3 is being sold now. #118562
    cfx69
    Participant

    Just ordered one as well. Excited to see where things progress in the future with the new capabilities.

    C..

    cfx69
    Participant

    [quote=118226]I haven’t pulled the new retropie package, since I compiled from source a couple weeks back, but if anyone’s interested, I’ve added support to drive an external LED scoreboard over USB.

    Windows daphne builds control the scoreboard over the parallel port (and I started making repro scoreboards with DB25s for daphne about 15 years ago), but since newer PCs generally lack parallel ports, I developed a little USB dongle to interface to both original and repro scoreboards.

    The only added dependency is libftdi1, which compiles cleanly on the pi.

    Since there’s no ‘official’ source repository anymore, it’d be good to get my new code into the retropi git at least :)

    I’ll drop a video on youtube.

    Daphne / Pi with USB scoreboard

    It’d be nice to do a build that uses the Pi’s hardware mpeg decoder instead of libmpeg as well.

    [/quote]

    Very cool!

    C..

    cfx69
    Participant

    [quote=117885]Hi
    Me too have the same problem.

    [/quote]

    Weird. I’ve built it twice on my 2 I’ve been testing with here at work and just now on a brand new one a co-worker is having me set up and it’s built fine.

    Have you tried with another powersupply? I know that sounds weird but the Pi’s can be finicky with power causing weird issues.

    C..

    cfx69
    Participant

    [quote=117552]
    cfx69, since you’re testing the more obscure titles I’ve put together a compatibility list to make it easier to share notes with everyone.

    https://docs.google.com/spreadsheets/d/1Hy2VpPXgs4a9imeu0_w3SpehKEkhUNOLzD1jhcgwS3o/edit?usp=sharing

    [/quote]

    Well, went to add notes to the spreadsheet and you or someone else has beat me to it for the one’s I’ve tested so far!

    Nice to see this coming along!

    C..

    cfx69
    Participant

    [quote=117542]cfx69, since you’re testing the more obscure titles I’ve put together a compatibility list to make it easier to share notes with everyone.

    https://docs.google.com/spreadsheets/d/1Hy2VpPXgs4a9imeu0_w3SpehKEkhUNOLzD1jhcgwS3o/edit?usp=sharing

    Also, if there’s an outstanding issue that can be fixed this may help zero down on the issue.

    [/quote]

    Awesome. I’ll fill things in as I test and post up anything in particular I had to do.

    Great work!

    C..

    cfx69
    Participant

    [quote=117520]Installed on Pi2. Setup was smooth and simple.

    I did run into one odd parsing issue that hasn’t happened to me before, so for anyone else out there, this may help:

    My Space Ace framefile lists the .m2v files in lower case. However, almost all of the video files themselves are named with upper case characters. Daphne would not parse the files because it could not find them (framefile references appear to be case-sensitive), so. . . inside the ace.daphne video file folder:

    rename ‘y/A-Z/a-z/’ *

    That took care of the video files easily enough. I tried launching Ace again and this time parsing completed just fine and the game ran smoothly.

    [/quote]

    I should have mentioned the case issue before in my testing. I had the same issue with rom names and had to change the case on all of them. Not a big deal, but it’s good to let others know so they are prepared in advance.

    I’ve tested DLE21/Lair and Space Ace, not been able to get Cobra Command to run yet as it’s using conversion roms, but still playing around with it when I have time. I’ve got a full collection of Laser Disc games on my cabinet I need to copy off and stick on the 2 to see how they run.

    Very cool to see this happening on the PI platform.

    C..

    cfx69
    Participant

    Setup the pi2 and got DLE21 running using dle21.command with -bank 0 11011000 -bank 1 01110111 . Got the drawbridge scene working and game is playing great!

    Not had time to get the gamepad (usb ibuffalo snes) setup with it yet since I’m working on this between logging into servers and doing my job lol, but it’s cool to see this running so well on the pi2!

    Great work!

    cfx69
    Participant

    [quote=117308]
    I’m at work, but brought a B with me and a 2. I’m going to do a new image on a class 10 on the B as time permits and see what happens.

    I’m more inclined to think it’s going to be the hardware on the B just isn’t up to the task of running the emulator without hardware decoding, but I’m willing to test it out.

    I’ll post back once I’ve got this B up and running.

    C..

    [/quote]

    Same issue after creating a new system on the class 10 sdcard, it’s just chop central. Looks like the B just isn’t up to the task as things stand now. Was definitely worth a shot! I’ll play with settings and with moving the data to an external source when I get home just to be thorough, but I’m not expecting much.

    Going to build a 2 up and get it going so I can see Daphne on a Pi!

    C..

    cfx69
    Participant

    [quote=117302]
    For what it’s worth, I did not have to purchase an mpeg license to get good performance. I didn’t even know such a process existed.

    I think your first two suspicions are sound. It’s the speed of the SD card or the Speed of the Model 1 hardware, I’d bet.

    Do you know if your SD card is class 10 or 6 or less?

    I wonder what you’d see if you replaced that m2v with a heavily downsampled version of the same video.

    If it turns out to be the hardware, herbfargus’ early link in this thread may be the answer: https://www.raspberrypi.org/forums/viewtopic.php?f=33&t=57721 but that would require code rewrites.

    [/quote]

    I’m at work, but brought a B with me and a 2. I’m going to do a new image on a class 10 on the B as time permits and see what happens.

    I’m more inclined to think it’s going to be the hardware on the B just isn’t up to the task of running the emulator without hardware decoding, but I’m willing to test it out.

    I’ll post back once I’ve got this B up and running.

    C..

    cfx69
    Participant

    [quote=117293]
    I see that the video files from this game have the extension “m2v” if I am not mistaken that means mpeg2 video. You’ll probably need the mpeg2 licence key for the Raspberry Pi for it to play Mpeg2 (see http://www.raspberrypi.com/mpeg-2-license-key/). Do you have said key?

    Thank you all for experimenting w/ this. I’m looking forward to reading the Retropie Wiki on this! :)

    [/quote]

    You know, I didn’t even think about that. I’ve got licenses for all my old Pi’s from back when they were used as XBMC boxes. I’ll have to dig thru some old emails and pull the keys and see if it makes a difference.

    cfx69
    Participant

    Ok .. way too choppy. I tried pushing the OC on this particular PI to Turbo, but it would just lock up. Reverted it back to High.

    I might try moving the roms/video file to a USB stick or HDD and see if makes a difference as the scard isn’t the fastest and it’s a big video file. I doubt it’ll help much, but you never know. Also need to play with the daphne settings (resolution, buffers, etc) and see if any changes there make a difference.

    I have to say it is pretty cool seeing that little B start it up tho!

    C..

    cfx69
    Participant

    I got it to launch finally. Had to edit the lair.txt framefile I copied from my arcade cabinet. Was two lines; first line ..\vldp\lair second line 151 lair.m2v and changed it to just 151 lair.m2v since it exists in the lair.daphne folder with the game files. Dunno that the 151 needs to be there or not as I’ve not played with daphne since setting up my cabinet ages ago.

    Didn’t get far tho, no controls. Working on that issue now and I’ll see how it runs. I’ll set it up on one of the pi 2’s afterwards, this is just curiosity as I want to gift it to a friend and I’m pushing it to it’s limits to see just what it can and cannot emulate.

    C..

    cfx69
    Participant

    Since I have a few Pi 1 Model B’s and my Pi2’s, I figured I’d try this out on a 1 just to see how it runs.

    Added from experimental, video files in daphne\lair.daphne and roms in daphne\roms\lair and getting a Framefile Parse Error at launch.

    Ideas? I’ve tried configuring the option by pressing a button at launch, but nothing working so far.

    Thanks for the hard work on this!

Viewing 23 posts - 1 through 23 (of 23 total)