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  • in reply to: MiniPac and RetroPie #90440
    bucksgt
    Participant

    If you want to make a custom joystick interface, UnoJoy does a pretty slick job, too: https://github.com/AlanChatham/UnoJoy

    in reply to: MiniPac and RetroPie #90398
    bucksgt
    Participant

    @tdawg1982: I came down with the flu but, I’ll try to post my config tonight or this weekend.


    @ceuse
    : The MiniPAC appears as USB HID-compliant keyboard — not as a joystick nor gamepad. I don’t think jstest will work with it short of flashing custom firmware on the device and doing a lot of reverse engineering. Because it shows up as a keyboard, you need to use howKey, xev, or something of the like.

    in reply to: MiniPac and RetroPie #90025
    bucksgt
    Participant

    I have my MiniPac working with both mame and nes, now. I went through the retroarch.cfg line by line. I removed a bunch of extra stuff after I read online that joystick/gamepad configuration may take precedence over keyboard and mess stuff up. That shader hotkey is in there, make sure you remove it if you have buttons bound to it.

    Also, you can’t use raw numbers like that. The comments in the cfg file right above output will tell you all the possible options. I think what you want is:

    input_player1_start = num1
    input_player1_select = num5
    input_player2_start = num2
    input_player2_select = num6

    If all else fails and things still aren’t working right, quit out of EmulationStation and run: startx from the command line to get into XWindows. From there, you can run: xev from the terminal and it output the keypresses that your joysticks and buttons output.

    Hope that helps!

    in reply to: MiniPac and RetroPie #89679
    bucksgt
    Participant

    I’m in the same boat. It looks like the NES emulator is seeing my Minipac but, it seems like the start button isn’t registering via the Minipac nor the keyboard.

Viewing 4 posts - 1 through 4 (of 4 total)