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  • in reply to: Convert CG Shader to GLSL ? #81404
    vitiman
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    Hi there!

    I’m trying to convert this shader too using the conversion script from RetroArch Library But I receive this error when loading the gameboy emulator.

    RetroArch: [libretro INFO] :: [Gambatte]: Got internal game name:
    RetroArch [ERROR] :: Failed to link program #0.
    RetroArch [ERROR] :: Failed to create GL program #0.
    RetroArch [ERROR] :: [GL]: Failed to init shader, falling back to stock.
    RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.

    I’ve converted 2x and 4x, put in the same shader directory as the rest, copying the resources and shader-Xx (the .glsp has the relative paths). Set the permissions 0755 like the others.

    Nothing relevant in my gb config:

    video_smooth = false
    video_shader = "/opt/retropie/emulators/RetroArch/shader/dmg-shader-4x.glslp"
    video_shader_enable = true

    I forgot something, any clues? Is it about the emulation config? It cannot be loading this shader on rpi compilation?

    P.S: I’ve attached the dmg-shader with the results and the python script.

    Thanks a lot! And keep up the good work!

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