Forum Replies Created
- theluthierParticipant03/10/2016 at 16:32Post count: 8
Absolutely @cluf20! It’s maybe tailored toward my specific setup, but maybe you can derive something from it if you can’t use it as is.theluthierParticipant02/04/2016 at 16:15Post count: 8
I appreciate the reply and help with the link. I’ll read it over and see what I can learn.
Forgive me if I was rude. Frustration has been building for the 3+ months that I’ve been scouring forums and wiki’s. I’m not even sure where to post questions most of the time. Perhaps this isn’t a RetroPie issue and perhaps my expectation of documentation is unrealistic.
Moreover I should at least have started expressing my gratitude for RetroPie existing in the first place.
Thanks again, @herbfargustheluthierParticipant02/04/2016 at 03:16Post count: 8
Ok, so I spoke to soon. This stated solution about doesn’t seem to work, at least not all the time. Right now I’m at about a 50% success rate for when the FBTFT module loads or not.
This retropie stuff is insanely flaky. Settings change all the time with hardly any, if any, documentation. And I can hear a mouse fart in this forum..theluthierParticipant02/02/2016 at 20:38Post count: 8theluthierParticipant02/01/2016 at 22:47Post count: 8
I managed to solve my problem. The issue seemed to come from the example sketch included with Teensyduino found under File > Examples > Teensy > USB_Joystick > Complete. I’m not an experienced arduino-er, but with that sketch the buttons seem to be sourced and updated using a “Joystick.send_now” command. When I modified the sketch to source and update based on the “bounce” method, the buttons worked as expected. The bounce method is used in another example sketch: File > Examples > Teensy > USB_Joystick > Buttons. Modifying that approach according to my setup was fairly simple to get it working.
In the end, this really had nothing to do with RetroPie.