Forum Replies Created

Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • in reply to: Raspberry pi 3 and n64/psx. #119120
    Soullous
    Participant

    I just swapped out my Pi 2 for my Pi 3. I haven’t tried too much yet, but I ran a few N64 games and they run a bit smoother than they did on my overclocked Pi 2. Nothing earth shattering, though. Still have to fiddle with the rendering engines to find the one that works best for each game, and there are still certain spots in certain games with major slowdowns (mainly cutscenes). I’ve also set the resolution to 320×240 for all N64 games. I have yet to mess with any overclock settings on the Pi 3.

    I also played through World 1-1 of Yoshi’s Island, and it appeared to run flawlessly.

    I never had issues with PSX games on the Pi 2, (granted, I haven’t played many of them) so haven’t bothered testing them on the Pi 3, since I’m assuming they’ll run just as well.

    in reply to: RetroPie + Pi 3 – Wifi & Bluetooth issues #119118
    Soullous
    Participant

    I’m also using my Pi 2 SD card and having WiFi issues. It appears to connect, but doesn’t stay up very long. Has anybody found a way to fix this issue without doing a fresh install? I don’t really want to set everything up again from scratch.

    in reply to: Analog support for PSX controllers via GPIO #111478
    Soullous
    Participant

    [quote=90700]I have not gone through this for the N64, but I expect that to be something along similar lines (using linuxraw).[/quote]

    Thanks for this! I was able to get the analog sticks working on PS1 games by more or less following your guide.

    I have a few questions, though.

    1. Have you figured out how to get them working in N64, MAME, etc.?
    2. Can we use the linuxraw driver everywhere? I’m not exactly sure where it’s loading the driver for the controller.
    3. Some PS1 games only support digital controllers, while some only support analog. Have you found a way to set the controllers to digital or analog on a per-game basis?
    in reply to: Scraper: little details to solve… #110776
    Soullous
    Participant

    OK, so I figured out my issue. Not sure if it’s the same issue that others are having, but, I came across this:
    https://github.com/RetroPie/RetroPie-Setup/issues/807

    Emulationstation seems to load all gamelists at startup and writes them back at exit. So if emulationstation is running and you modify a gamelist any modification will be overwritten.

    So, it appears that EmulationStation cannot be running while you run the scraper. If you’re running it from SSH while EmulationStation is up, or if you try to run it from the RetroPie setup script / Experimental through EmulationStation it will scrape everything, but your gamelist.xml will get overwritten. So you need to shut down EmulationStation and drop to the console, run scraper (or sudo ~/RetroPie-Setup/retropie_setup.sh) from the command-line, and then when you restart EmulationStation again, everything should load properly.

    Ideally, the scraper should be able to handle this by telling EmulationStation to reload the gamelist somehow. I’m assuming it’s possible, since the built-in scraper can do it. In the meantime, I’d suggest adding this bit of info to the README. Excellent job on the scraper, though. Works much better than the built-in one. I’d love to see this become the default, or even perhaps just merging the searching algorithm in with the default one.

    in reply to: Scraper: little details to solve… #110717
    Soullous
    Participant

    The issue seems to be that gamelist.xml is being overwritten with whatever the built-in scraper created every time EmulationStation is restarted. It doesn’t matter if gamelist.xml is saved in the rom directory or in the ~/.emulationstation/gamelist/(system) directory. They both get overwritten. I’m not exactly sure where the file is coming from that’s overwriting it, though…

Viewing 5 posts - 1 through 5 (of 5 total)