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  • in reply to: lr-gpsp segmentation fault #102296
    pyro42
    Participant

    ya know.. i swear I tried several (non-pokemon) games when I first had this problem. But you are absolutely right, loaded up another game, and it plays fine. >.< I guess its not my configuration then. To lr-gpsp i go. thanks!

    in reply to: lr-gpsp segmentation fault #102261
    pyro42
    Participant

    so I started from scratch again today in hopes of RC3 helping…

    it didn’t. I don’t have time to pull all the files at the moment, but the symptoms are exactly the same.

    also, is there somewhere else I should be asking this?

    in reply to: lr-gpsp segmentation fault #102208
    pyro42
    Participant

    You’ll have to forgive me, i am horrible in linux. if I say anything that should be obvious, roll your eyes, pat the newbie on the head, and continue on.

    i dug around some more. ssh’d into the pi, and tried manually running the command that was showing up in /tmp/runcommand.log.

    segfault again.

    ah, but this is linux.. and linux people explain things.. somewhere…

    –help led me to -v

    -v led me to…

    RetroArch [INFO] :: Video @ 720x480
    RetroArch [INFO] :: Starting threaded video driver ...
    RetroArch [INFO] :: [VC/EGL]: Initializing...
    RetroArch [INFO] :: [SDL_GL] SDL 2.0.3 gfx context driver initialized.
    RetroArch [INFO] :: Found GL context: sdl_gl
    RetroArch [INFO] :: Detecting screen resolution 1680x1050.
    RetroArch [WARN] :: [SDL_GL]: Failed to set video mode: Could not create GLES window surface
    Segmentation fault

    so maybe the video resolution is part of the problem?

    relaunched the emulator and popped into settings, turned the resolution and refresh to the lowest possible. ran it again.

    
    RetroArch [INFO] :: Xbox Gamepad (userspace driver) #2 configured in port #1.
    RetroArch [INFO] :: [udev]: Pad #1 (/dev/input/event7) supports 0 force feedback effects.
    RetroArch [INFO] :: Found joypad driver: "udev".
    RetroArch [INFO] :: [CPUID]: Features: NEON
    RetroArch [INFO] :: ALSA: Using signed 16-bit format.
    RetroArch [INFO] :: ALSA: Period size: 384 frames
    RetroArch [INFO] :: ALSA: Buffer size: 1536 frames
    RetroArch [INFO] :: [CPUID]: Features: NEON
    RetroArch [INFO] :: null: [/opt/retropie/configs/gba/content_history.lpl].
    RetroArch [INFO] :: [Data Thread]: Initializing data thread.
    RetroArch [INFO] :: [Data Thread]: Starting data thread.
    Segmentation fault

    aaaaaand now i have no clue what else…

Viewing 3 posts - 1 through 3 (of 3 total)