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  • in reply to: Working PSX Games #92357
    napalmhardcore
    Participant

    OK, I’ll rephrase my question. What is required to get Doom to run?

    I’m not someone that expects people to do all my work for me. For example, in the few hours I’ve been using RetroArch I’ve learned what is needed to convert ECM files and APE files to get another game that I own a legitimate copy of to work. I am just really struggling with this CDDA issue.

    I already have a .bin and a .cue file for Doom. Are the CDDA files in the .bin file and need to be extracted somehow or do I need an image that was prepared a different way in the first place?

    Edit: Nevermind, I’ve got a working version now. I still wish I understood a little more about this issue in case I have similar problems in future.

    in reply to: Working PSX Games #92334
    napalmhardcore
    Participant

    Well I have the official disc as well as Final Doom (also own the PC versions on Steam). I just don’t know how to get these files from it or what to do with them to make it work in RetroArch.

    in reply to: Working PSX Games #92329
    napalmhardcore
    Participant

    Hi. I joined this forum specifically to ask you for help.

    I have just installed RetroArch. I established the Snes and Genesis cores worked. I next tried the PSX core (the main reason for me using RetroArch as I already had emulators for the Snes and Genesis).

    The first game I tried was Doom and as you noted it hangs on the loading screen.

    You mention the need for CDDA files. Can you please tell me where to get these files and what to do with them.

Viewing 3 posts - 1 through 3 (of 3 total)