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Viewing 15 posts - 1 through 15 (of 15 total)
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  • in reply to: Issues Compiling from Source #91555
    Cael
    Participant

    RetroPie 2.6 for a base.

    in reply to: using libretro configs? + Snes issues #91016
    Cael
    Participant

    [quote=90930] @Cael – Maybe I am misunderstanding, but all the retroarch cores use the retroarch.cfg here.
    /opt/retropie/configs/all/retroarch.cfg

    You can see this in the es_systems.cfg
    /etc/emulationstation/es_systems.cfg
    [/quote]

    i’m guessing i’d just add there my Controller configs there then to get every emulator to use em from teh getgo?

    in reply to: Grim Fandango, playable? #90892
    Cael
    Participant

    if the UPS tracking is correct i’ll have my Pi2 tomarrow i’ll give it a shot.

    in reply to: Whats your OverClock settings? :) #90848
    Cael
    Participant

    i have updated my overclock settinsg on my Raspberrypi 1 Model B, (samsung Ram)

    # Overclock
    arm_freq=1100
    core_freq=550
    sdram_freq=600
    force_turbo=1
    over_voltage=8
    over_voltage_sdram=6

    nothing more on any setting or i crash/Boot-panic. i have all new settinsg to fiddle w/ when my RaspberryPi 2 arrives :D

    in reply to: Whats your OverClock settings? :) #8820
    Cael
    Participant

    [quote=2077]Hey, just wondering what people have as their overclock settings, with my settings I have near perfect playback of all systems, and PSX plays perfect.

    arm_freq=1000
    gpu_mem=384
    avoid_safe_mode=1
    core_freq=500
    sdram_freq=500
    over_voltage=4
    force_turbo=0
    [/quote]

    i used pretty much the same except i couldnt go any higher than 950ARM w/o a boot-panic.

    in reply to: Guide to successfully compile PPSSPP #5553
    Cael
    Participant

    i tried this and for me the compiler barfs on somtheing reladed to edsdl

    Cael
    Participant

    *bump* well i found that the configs looking for it to be an enabled hotkey + entered as “f1″ not f1 (w/o the ” s)

    Cael
    Participant

    well by defauly it works in the 1.9.1 SD Image but Breaks in updating the Raspberry pi’s fw i think its something about the new experimental 2D video acceleration now in the fw After 1.9.1’s SD image was released

    i think we all gotta wait till somethings fixed on the matter (i had iy before updating now its gone .)

    and mself w/o RGUI to map nxengine’s controlls to my xbox controller, playing by the Handheld wireless keyboard/mouse combo unit. is a major PITA

    in reply to: Snes Emulation #1366
    Cael
    Participant

    i think controller Petrock but if i can figureout xboxdrv it Has an option for keyboard mapping even on generic USB Controllers. http://pingus.seul.org/~grumbel/xboxdrv/xboxdrv.html see if you can get it to work,

     

    Shame my TV Tuner died i would of made a lil video guide on youtube showing how to use/setup RetroPie :3 though im not sure if its unclean power but.. last 2 times if i use my wireless 360 controller at boot. i get mmc0 Errors. i think i got an USB Logitech controller i can make work

     

    though this Might be what we need! http://ubuntuforums.org/showthread.php?t=903858 havent tested it as its almost 6am here i need sleep i’ll try when i get up before i stream FF7 :P)

    in reply to: Snes Emulation #1364
    Cael
    Participant

    i belive its du eto the version of PocketSnesused in retroArch. ther Is a full speed snes9x build on the raspberrypi forums you can try.

    http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=23272

    in reply to: Controller #'s for PS3 controllver Via USB #1353
    Cael
    Participant

    Done i just recently woke up so if it needs any polishing. be my guest but the nitty gritty is up :3

    in reply to: SDL12-KMS with dispmax optimised for Pi #1348
    Cael
    Participant

    just noticed the SD Card image is missing the entore Retro-Arch folder. hence we dont have the joystick config utility.

    in reply to: SDL12-KMS with dispmax optimised for Pi #1347
    Cael
    Participant

    far as i know its only lookin for keyboard controlls. i know offhand the xboxdrv can work with generic gamepads as well and you can map any key to keybaord controlls  i know how to for Xwindows bindings but that fixed  version of NXEngine doesnt play nice with XWindows

    in reply to: SDL12-KMS with dispmax optimised for Pi #1334
    Cael
    Participant

    bah i dont see how to edit posts.. but maybe thinsg got fixed from NXEngine Source, but http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=25163 the version he posts was fixed for the Pi that stoped Stalls in audio, and visual fixes,

    in reply to: SDL12-KMS with dispmax optimised for Pi #1332
    Cael
    Participant

    looks like the SD Image isnt grabbing that script. i had to manually grab the updated one.

Viewing 15 posts - 1 through 15 (of 15 total)