Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • dankcushions
    Participant
    Post count: 432

    …and it’s playable on android!

    it looks like the main breakthroughs have come from using Open GL ES 3.0 (pi only has 2.0, but still), and asynchronously using cores (pi 2 has 4!), so that sounds good!

    I’ve done some digging, and it looks like the source isn’t available, but at least it shows that there’s a glimmer of hope for saturn emulation on the pi :)

    dankcushions
    Participant
    Post count: 432

    looks like the source is available:
    https://github.com/devmiyax/yabause

    this appears to be a fork from standard yabause:
    https://github.com/Yabause/yabause

    and the libretro version (on retropie) appears to be a fork from the standard:
    https://github.com/libretro/yabause

    it seems like the libretro version had a merge from the standard version a while back, and the standard version is getting the new stuff merged in when it’s stable (from the comments in https://github.com/Yabause/yabause/issues/17)

    not sure if it’s worth me opening an issue in the libretro version to request a merge when it’s all still in flux – don’t want to step on anyone’s toes! :)

    machtroid
    Participant
    Post count: 28

    That’s good news! That means we can bring Panzer Dragoon Saga and Radiant Silvergun to the Pi! I haven’t tried the experimental Yabause up to now because I heard it wasn’t in a very good state, but this seems like the improvement needed to get Saturn emulation moving in the right direction.

    bitbytepixelsprite
    Participant
    Post count: 51

    Ooooo!!!!! I hope it works well!

    dankcushions
    Participant
    Post count: 432

    small update on this:

    bad news: the android open gl es version of yabause is using opengl es 3.0. the raspberry pi’s videocore IV GPU has only opengl es 2.0 support. i asked devmiyax (the guy coding it) if it would be possible to port it to opengl es 2.0, and the answer is no (https://github.com/devmiyax/yabause/issues/36) – it seems it needs a specific es 3.0 command that is proving difficult (impossible?) to replicate in es 2.0 – gl_FragDepth.

    good news: eric anholt and others have been working on an open graphics driver for the raspberry pi – http://dri.freedesktop.org/wiki/VC4/ – i have hope that this new driver will allow for the possibility of gl extensions that can paper over these gaps in the existing open gl spec. eg: GL_EXT_frag_depth, or maybe even a full ES 3.0 implementation. i believe this driver is already open gl 2.0 (NOT ES) capable, which possibly allows for different approaches.

    anyone interested in open gl programming? could be an interesting project for someone :)

    also, there are improvements that devmiyax is doing to the saturn emulator that should already prove helpful to the pi – eg, using multicore CPUs at full capacity. we may still see a good improvement.

Viewing 5 posts - 1 through 5 (of 5 total)
  • The forum ‘Ideas for Further Enhancements’ is closed to new topics and replies.