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I have read dozens of messages on here, downloaded modules, configured and edited files and still no luck. If a person starts with a fresh retropie image, is there a simple, basic, step-by-step that I can follow that will let me attach a joystick and 8 buttons to the GPIO, and make them work as up, down, left, right, a, b, enter, escape, tab, pause, select and start? PLEASE this has been two weeks now with no success…
Doesnt look like no one is going to help you with this. I think it’s kinda a taboo topic since their pushing the whole block thingy…..
I am also interested in this topic and cant find a straight forward answer anywhere! The emulators that I use are all RetroArch and I want to use my GPIO pins on my Pi2 as controls.
4x Joystick (up,down,left,right_
1x A
1x B
1x X
1x Y
1X L
1x R
1X Start
1x Select
1X ESCI know how to find and edit the RetroArch.cfg file to change mappings for a keyboard but I was wondering if anyone knew how to map GPIO pins instead of keys?
I’m beginning to think buying a keyboard encoder/ I-PAC is the easiest way of doing thisI use this module and works 100% to me. I don´t have a ESC button but I use start+select.
https://github.com/digitalLumberjack/mk_arcade_joystick_rpiThat mk_arcade_joystick_rpi one I tried over and over… I followed every step, even copied and pasted th commands to the PI using tty, but when I tried to load mk_arcade_joystick module it said the module was not found..
I didn’t miss a step, so where is this mysterious module?
I have a pi2, just got it going using a method, super easy:
Compilation
$ git clone https://github.com/ian57/Raspicade-Retrogame-2Player-Pi2.git
$ cd Raspicade-Retrogame-2Player-Pi2
$ makeRetrogame requires the uinput kernel module. This is already present on the system but isn’t enabled by default. For testing, you can type:
sudo modprobe uinput
To make this persistent between reboots, append a line to /etc/modules (or edit the file) :
sudo sh -c ‘echo uinput >> /etc/modules’
Now we’re in good shape to test it! Retrogame needs to be run as root (need access to memory), i.e.:
sudo ./retrogameGive it a try. If it seems to be working, press control+C to stop the program and we’ll then set up the system to launch this automatically in the background at startup.
sudo nano /etc/rc.local
Before the final “exit 0” line, insert this line:
/home/pi/Raspicade-Retrogame-2Player-Pi2/retrogame &
If you placed the software in a different location, this line should be changed accordingly. “sudo” isn’t necessary here because the rc.local script is already run as root.
Reboot the system to test the startup function:
sudo reboot
I’ve decided to go down the route of using a USB keyboard to create my arcade buttons, seems much simpler. I plan on taking apart the usb keyboard and soldering the buttons and joystick as shown in the below pic. I’ll then edit the cfg files to accommodate for the keys being pressed by the arcade buttons
Actually, if you have the space for all that, I suggest this:
https://www.ultimarc.com/minipac.html
It’s what I used on my Zaxxon Tabletop cab. Super-simple, uses USB for power and I/O, and There was enough room inside the box for the extra board.. I wanted to use the GPIO this time, as I felt all the hype about how useful, convenient and simple it was had convinced me…
its as easy as pie, literally. would be glad to assist anyone.
Proaudiosoft… I am going to work on this tonight.. I’ll follow your previous post and if I hit a wall I’ll hit you up. Thanks
proaudiosoft, I followed this:
I have a pi2, just got it going using a method, super easy:Compilation
$ git clone https://github.com/ian57/Raspicade-Retrogame-2Player-Pi2.git
$ cd Raspicade-Retrogame-2Player-Pi2
$ makeWhen I typed make, I get:
“make: Nothing to be done for ‘all’.”
What happened? This is not as simple as you made it sound…
@proaudiosoft: I followed your tutorial, but still I don’t get any reaction when using my arcade buttons or joysticks.
I also modified retrogame.c to fit my GPIO connection setup.Should I now be able to Navigate through Emulation Station with the Joystick? By now this ist not possible.
Is there a way to test the Button / GPIO Connection?Greetings
TobiasToday I got a Measure Device. So after some testing I found out, that my wiring ist pretty bad, only 2 of 6 Player1 buttons seem to work and only 1 Joystick direction.
I used an old IDE Cable and cutted of one end to connect the wires to the Buttons.After that I started all over with a new SD Card. I Installed Retropie on it using win32 Disk Imager. Then expanded the file system, changed memory split to 256 and reboot.
I copied the folder Adafruit-Retrogame from my pc to the pie into the roms folder.I think my mistake was thinking the Retrogame makes the Buttons work in EmulationStation, but when connected to a MAME Rom and opening the Input Config there is a reaction to the Buttons. Unfortunately not the way I wanted. The Pins I thought I configured to be KEY_A turns out to be DOWN.
I think I will renew the whole wiring.
Regards
So you copied the retrogame.c folder to the ROMS folder? How do you make it run at startup?
I modified this part:
sudo nano /etc/rc.local
Before the final “exit 0″ line, insert this line:
/home/pi/Raspicade-Retrogame-2Player-Pi2/retrogame &
to:
sudo /home/pi/RetroPie/roms/Adafruit-Retrogame/retrogame &
I placed it there, because that’s the folder I had access to from my PC over Network.
Got it to work great… Here’s the result!!
One other thing, has anyone gotten trackball/mouse/dial controls to work? Is there a driver like the old DOS mouse drivers that are needed?
I didn’t come across this thread until late, but for anyone else working on this, I found the instructions at https://learn.adafruit.com/retro-gaming-with-raspberry-pi/buttons to be quite helpful.
The procedure is essentially what @raoulangel described.
I have found an even better solution – GPIoneer. Just google it. It was designed for “PiPlay”, but works just fine with Retropie. It is very similar to adafruit’s “retrogame”, but much easier to configure using the web interface.
edit: Gpioneer is great for adding Key inputs; but Retropie only sees it as a keyboard, not as a gamepad.
@phoenix, I know that this post is old; but out of curiosity, what is the difference between Retropie recognizing it as a keyboard vs a gamepad? does Retropie limit functionality on keyboards? I’m the developer of GPioneer, so I’d like to know if I can make this better. I use Piplay, not Retropie; but I’d like GPioneer to be able to support both.
The absolute easiest and fastest way to setup GPIO and have it integrated to all the emulators: bartop-arcade.com
works fantastic! just check out there products section. Well worth the time saving, and all the frustration.
[quote=110050] @phoenix, I know that this post is old; but out of curiosity, what is the difference between Retropie recognizing it as a keyboard vs a gamepad? does Retropie limit functionality on keyboards? I’m the developer of GPioneer, so I’d like to know if I can make this better. I use Piplay, not Retropie; but I’d like GPioneer to be able to support both.
[/quote]
The difference is when one is stupid. I didn’t realize that all I needed to do was keep holding the button when emulationstation starts configuring. I just pressed it, saw it said “keyboard input”, and gave up. Once I figured that out, I was fine. GPIoneer is by far the best way to interface directly with arcade controls via the GPIO. Kudos, sir.
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