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  • in reply to: Resolution and performance #88188
    timewalker
    Participant

    Right now I’m still using Pi 1 Model B (yes, that old) so that’s why I’m very limited.
    I used it for other stuff which got replaced by a Pi 2. Now I’m using the old model for emulation and media center while I’m waiting for another Pi 2 to arrive because I was unhappy with my old media center/emulator station OUYA and want to replace it with that.

    in reply to: Resolution and performance #88120
    timewalker
    Participant

    I just want to say, after my RetroPie corrupted yet again, I’m now using 2.6. I’m staying at xpad now as I noticed that the Quake problem could be of my sticks being a bit loose.

    Anyway, I’m not sure if 1080p gives full performance. I have my Pi overclocked at Turbo and having it on 1080p makes SNES lag at some games. For example, Tetris Attack SNES doesn’t run in full speed when playing – especially on VS. Mode.

    Well I can see the reason of changing the TV mode, it doesn’t seem to work perfectly fine. On 1080p, I have no overscan whatsoever but as soon as I change to a different screen, the screen gets cut off. The full screen 800×450 setting seems to do the trick with performance issues however you can see at specific games that there are stretched pixels. My goal isn’t to use any shaders and have everything pixel perfect without the CRT TV designed choices (like green/pink pixels, scanlines, etc).

    in reply to: Resolution and performance #88026
    timewalker
    Participant

    While I could live with the flashing ring, on xpad I had problems with thumb sticks.

    One example: On Quake, the right stick would get ‘stuck’ so that the camera rotates infinitely to the right. When I move the stick to the right again, it stops. This seems to be fixed with xboxdrv. Is there any setting I missed on xpad/Quake?

    in reply to: Resolution and performance #88016
    timewalker
    Participant

    Thank you gizmo98 for the solution! I’m using the 2.5 BETA and this actually made my emulators like SNES even go faster than before so I think there really is a performance drop if you set the mode to 1080p.

    A bit less on topic, even though the video_fullscreen solution fixed the lag, I noticed that the xboxdrv makes emulators like the SNES one lag when using the thumb sticks. I’m using the Daemon init.d method and I can’t seem to find the cause of that. I looked if silent mode isn’t used and tried to add them in the script but it didn’t help at all.

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