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shaedo
ParticipantYou’re very welcome! :)
If you run into any other issues with the Xin-Mo, I may be able to help as I’m currently using it in a 2 player bartop arcade.
shaedo
ParticipantI linked to the kernel thread with feederchain’s fix, but links are the same colour as standard text here. Click -> HERE <- to go straight to the post with the kernel attached.
Hopefully this will fix the issue you’re having.
shaedo
ParticipantHi, there’s a fix here.
Edit: The two joysticks should register as separate with the kernel fix, with separate joypad indexes.
shaedo
ParticipantI also think this is a great idea. I would love to see a more up to date version of MAME included.
05/05/2015 at 09:17 in reply to: Input Mapping for Dip Switches / Service Mode on lr-imame4all #96945shaedo
ParticipantThanks for taking a look, Floob. I’ll keep looking as well.
05/04/2015 at 13:14 in reply to: Input Mapping for Dip Switches / Service Mode on lr-imame4all #96917shaedo
ParticipantI was just about to make a thread on this exact same issue. :)
I’ve also tried everything I can think of to get into the test/service menu on mame4all-libretro. I prefer to use retroarch for the shaders (the mame4all scanline shader is pretty poor) and for the extensive settings compared to mame4all.
The cave shooter, ESP Ra.De. won’t progress past the initial mandatory test/service screen because I can’t exit it. All other cave shooters I’ve tried also start with the picture flipped upside down, which is something else that I need to get into the service/test menu for.
I can also confirm that anything past the first Mortal Kombat, doesn’t work on mame4all.
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