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in reply to: Autofire on the axis #88911
I added this under the main all\retroarch.cfg file.
This is the joystick that I am using. Maybe yours is a different type. Also using Pie version B. Latest 2.6 install.
in reply to: Autofire on the axis #88889I used jstest to figure out my button numbers.
Looking at your config, I did not include input device or driver in my config.
input_device = “Xin-Mo Xin-Mo Dual Arcade”
input_driver = “udev”I also have my axis for player 1 and 2 reversed
This is what you have
input_player1_up_axis = “-2″
input_player1_down_axis = “-3″
input_player1_left_axis = “+3″
input_player1_right_axis = “+2″
input_player2_up_axis = “+0″
input_player2_down_axis = “-1″
input_player2_left_axis = “-0″
input_player2_right_axis = “+1″This is what I have
input_player1_up_axis = “-1″
input_player1_down_axis = “+1″
input_player1_left_axis = “-0″
input_player1_right_axis = “+0″
input_player2_joypad_index =”0″
input_player2_up_axis = “-3″
input_player2_down_axis = “+3″
input_player2_left_axis = “-2″
input_player2_right_axis = “+2″I think I fixed my own issue. I had my config.txt set to mode 1 and needed mode 4.
hdmi_group=1 (usually 1, for TV)
hdmi_mode=4 (720p)I can see the current mode with: /opt/vc/bin/tvservice -s
So when I boot up tv and pi at the same time I get 4:3, 640×480 but when I boot the pi after the tv is on I get 16:9, 1366×768.
How do I force 16:9 every time?
in reply to: Autofire on the axis #88048Yes this fixes the 2nd player joystick not working.
in reply to: Autofire on the axis #87842I just updated with instruction listed as well and all is working with my xim mo dual. Awesome job guys.
in reply to: XinMo Dual Latency #87827Same issue here when I use Xin-Mo Dua. Not sure how to fix this.
in reply to: tht tht arcade 2 player usb controller #87754When I try
input_player1_joypad_index =”0″
input_player2_joypad_index =”1″My 2nd player joystick and buttons do not work. when I use
input_player1_joypad_index =”0″
input_player2_joypad_index =”0″then my 2nd player buttons work but not my joysticks.
I also tried the following axis for player 2
input_player2_up_axis = “-3”
input_player2_down_axis = “+3”
input_player2_left_axis = “-2”
input_player2_right_axis = “+2”but that did not work either.
in reply to: tht tht arcade 2 player usb controller #87726Thanks for the suggestion. I removed the lines that you recommended but still not working. Here is my entire input config under /opt/retropie/configs/all/retroarch.cfg
#### Input
input_autodetect_enable = false# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = x
input_player1_b = z
input_player1_y = a
input_player1_x = s
input_player1_start = enter
input_player1_select = rshift
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
input_exit_emulator = escape# Applies next and previous shader in directory.
input_shader_next = m
input_shader_prev = ninput_player1_joypad_index = “0”
input_player1_a_btn = “1”
input_player1_b_btn = “0”
input_player1_y_btn = “2”
input_player1_x_btn = “3”
input_player1_start_btn = “4”
input_player1_select_btn = “5”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0″input_player2_joypad_index =”0”
input_player2_a_btn = “11”
input_player2_b_btn = “10”
input_player2_y_btn = “12”
input_player2_x_btn = “13”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”input_enable_hotkey_btn = “4”
input_exit_emulator_btn = “5”in reply to: tht tht arcade 2 player usb controller #87698I am running the Xin-Mo Dual Arcade and having the same issue with the joysticks. The buttons seem to work fine for payer 1 and player 2 respectively but my joysticks player 1 and 2 seem to work as the same joystick. Strange.
Here is my configuration of the two joysticks in retroarch.cnf. Should the index be 0 for both? Also should the axis be the same for both?
input_player1_joypad_index = “0”
input_player1_a_btn = “1”
input_player1_b_btn = “0”
input_player1_y_btn = “2”
input_player1_x_btn = “3”
input_player1_start_btn = “4”
input_player1_select_btn = “5”
input_player1_up_axis = “-1”
input_player1_down_axis = “+1”
input_player1_left_axis = “-0”
input_player1_right_axis = “+0″input_player2_joypad_index =”0”
input_player2_a_btn = “11”
input_player2_b_btn = “10”
input_player2_y_btn = “12”
input_player2_x_btn = “13”
input_player2_start_btn = “4”
input_player2_select_btn = “5”
input_player2_up_axis = “-1”
input_player2_down_axis = “+1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+0”input_enable_hotkey_btn = “4”
input_exit_emulator_btn = “5”I tried the patch above for Pi-FBA and am testing on SNES emulator.
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