When emulationstation boots, at the main input config screen it will skip past player 1, and on the press a button for player 2 or “hold a button on player 1 to continue” that dialog will flash as if a button is being pressed but not held. This is reading the keyboard, even when nothing on it was ever pressed. If I continue with the controller in port 1 the player 1 config will automate with the keyboard then let me do a controller like normal. It used to work fine, and then this problem came up and persisted onto a fresh install.
Not resolved, as I thought. Have tried a couple different resistors in different configurations on the clock, latch, and data wires.
Also, can’t get my button to work. One leg of the momentary button is on the 3.3v and the other leg is on pin 11. My RPi is a revision 2 but looking at pinouts has them named the same on both revisions. SNESDev is set to poll pads and buttons.
Necessary and Functional
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