Homepage Forums RetroPie Project New to RetroPie? Start Here! Retroarch Remapping not overriding

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  • #100914
    iaaberg
    Participant

    In Retropie 3b4, I can not get my retroarch.cfg files to override the default controls. So far I’ve seen this happen in NES and FBA, as those are the two i’ve been trying to remap. I’ve gone into the cfg files and pasted in the info I wanted, with no luck, and if I Select+X and try to remap via the GUI, I do not have the ability to remap. Is this a beta bug, or is there a file, or code line somewhere I can’t find that’s not allowing the override?

    #100919
    Floob
    Member

    Can you paste as an attachment your nes system based retroarch.cfg ?

    #100920
    iaaberg
    Participant

    I copied the info from the retroarch-joypads/ cfg that my controller made and just reversed the A and B buttons. See below.

    #include "/opt/retropie/configs/all/retroarch.cfg"
    # All settings made here will override the global settings for the current emulator core
    #input_remapping_directory = /opt/retropie/configs/nes/
    video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp
    video_shader_enable = false
    video_smooth = false
    input_device = "8Bitdo NES30 GamePad"
    input_driver = "udev"
    input_b_btn = "11”
    input_y_btn = "15"
    input_select_btn = "21"
    input_start_btn = "22"
    input_up_btn = "0"
    input_down_btn = "5"
    input_left_btn = "2"
    input_right_btn = "3"
    input_a_btn = "12”
    input_x_btn = "14"
    input_l_btn = "17"
    input_r_btn = "18"
    input_enable_hotkey_btn = "21"
    input_exit_emulator_btn = "22"
    input_menu_toggle_btn = "14"
    input_load_state_btn = "17"
    input_save_state_btn = "18"
    input_reset_btn = "15”
    input_state_slot_increase_btn = "3"
    input_state_slot_decrease_btn = "2"
    
    #100923
    Floob
    Member

    Take the hash of this line
    #input_remapping_directory = /opt/retropie/configs/nes/

    and take out all the other lines you added in, except for the ones you want to overwrite (i.e. the a and b buttons)

    #100929
    iaaberg
    Participant

    I have done that and it hasn’t worked. I added the hash hoping that it would force it. I changed it back to as you mentioned, and just chose any button to see if I could get it to respond. I am also having a similar issue moving the hot key in NEO-GEO so I can add coins…(Included as well…

    For NES

    #include "/opt/retropie/configs/all/retroarch.cfg"
    # All settings made here will override the global settings for the current emulator core
    input_remapping_directory = /opt/retropie/configs/nes/
    video_shader = /opt/retropie/emulators/retroarch/shader/phosphor.glslp
    video_shader_enable = false
    video_smooth = false
    input_b_btn = "11”
    input_a_btn = "12”
    

    For Neo-Geo

    #include "/opt/retropie/configs/all/retroarch.cfg"
    # All settings made here will override the global settings for the current emulator core
    input_remapping_directory = /opt/retropie/configs/fba/
    input_enable_hotkey_btn = “17”
    

    Is it possible that I’ve removed something somewhere that is telling Retroarch to ignore these other cfg files?

    #100935
    Floob
    Member

    Not sure if its the same in your actual file, but the ones you pasted have different quotes. ” and ” and “. They need to just be ”

    Here is an overview of the config files (it is a bit dull). But it does show how the retroarch files work with each other.
    The only real difference between beta 2 that its based on and beta 4 is the location of the auto config files, but thats a small change really and easy to deal with.

    #101003
    iaaberg
    Participant

    Thanks for the info.

    For the NES I needed it to say input_player1_b_btn = the player1 part was needed.

    I also did as your video suggested and put it above the first loading line, not sure if both was needed or just the player1 part. but that’s fixed that issue.

    Is there a video on customizing lr-imame4all control buttons per game? I’m assuming it works the same way, but I can’t seem to see if they call the inputs button_1 A_1 or what have you. I’ve tried select+X and some games i’ve seen a remapping option, but it’s never let me select/modify it.

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