Homepage › Forums › RetroPie Project › Controller Configuration in RetroPie › cocktail cabinet questions – TRACKBALL
- This topic has 9 replies, 7 voices, and was last updated 8 years, 6 months ago by nosedeath.
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04/26/2015 at 00:55 #96173bwolf17666Participant
I’m working on a design for a cocktail cabinet using Retro Pie. I want to but track balls on the two controls panels across from each other. Primarily for Centipede/Millipede.
I have gotten screen rotations to work and flips. However I dont understand how I would set up trackballs for Player one and Player 2.
I currently have a USB Happ 2 1/4 inch ball on hand that I have been playing with.
Has Anyone set up a dual trackball system before?
05/20/2015 at 14:44 #98002bujbotParticipantHi bwolf17666,
Have you made any progress with this? I’m planning on adding trackballs to my cocktail cabinet in the future (probably bought the same track ball you’ve purchased).
Also, can you go into more detail about “screen rotations” to work? Do you mean in game or just during bootup?
Thanks.
05/24/2015 at 13:32 #98298bujbotParticipantHi,
So an update from my end. I also have trackball centipede working for player 1 but not player 2 … but at the same time something else is up with player 2 for that rom (only player 1 controls shoot during player 2’s turn and I’ve reset the controls to ensure player 2 shoots). I’m starting to think it’s ROM specific?
The reason I say this is that I got marble madness working and trackball 1 controls player 1 and trackball 2 controls player 2 without needing to do anything.
06/01/2015 at 05:41 #98851bwolf17666ParticipantHey Sorry for the Late reply. What I have discovered and explored is using two USB trackballs ach device is recognized as it’s own input (mouse), registering as /dev/input/js0 and /dev/input/js1 then in your retroarch.cfg you just apply player 1 to js0 and player 2 to js1.
You can also view the devices using lsusb.
I dont really know much about marble madness so I’m not sure whats up with that.
06/01/2015 at 05:43 #98852bwolf17666ParticipantAs for screen rotation you can set it up in each config file of the emulator. Alternatively you can do it in each rom, but that can be quite a bit more work.
06/20/2015 at 17:21 #100251mlazyParticipanthey bwolf,
I followed and applied the js0 chage to my retroarch.cfg, but mame4all still doesn’t “see” it if I select and configure the inputs for dial within mame. Do I need to specify more inputs in mame.cfg or somewhere similar?
01/28/2016 at 08:25 #115402buddywtfParticipantOK SO HOW EXACTLY DO I SET UP JUST ONE TRACKBALL FOR MAME4ALL IN RETROPIE? FROM THE BEGINNING PLEASE,
THANK YOU GUYS02/02/2016 at 02:53 #115994rpasuitParticipant2nd this. I have a tankstick and can’t get trackball to work anywhere… how do I enable it- looking for mame4all basically- don’t need trackball in main pi menus but would be nice. thx!
03/14/2016 at 15:17 #120273robbomanParticipant3rd this.. I spent a lot of hours repairing my old Happ trackball and wiring it up only to find it doesn’t work – do I need to run a different MAME emulator besides MAME4ALL?
Thanks
03/15/2016 at 14:30 #120446nosedeathParticipantYup.
Mame4All will not work with a Trackball. I’ve tried and tried.
AdvMame works with the trackball. So I put all my trackball games in that mame folder and then I use mame4All for everything else.Only problem I have is centipede doesn’t work.
Before you stress out anymore do it that way. I worked on this for weeks!
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