All three of these features work very well. I thought I’d play around with the settings to see if I can get it to work. Logically, I thought that to setup a regular gameplay input, I could remove “input_player1_a_btn = 1” from the list of regular inputs, then add:
(Working out the problem with a common button on SNES seemed quicker than actually going into PSX and trying to input the secondary shoulder buttons)
The problem is, the controller still picks up button 1 as the A button, even wen I don’t press button 8. So it seems like it’s still picking up that last line as regular code, not linked to the previous hotkey line.
Is it possible to do what I’m asking, and use L and R as L1 and R1, then use a hotkey to make them L2 and R2?
I’ve been playing around with it more and I’m still stumped. After trying a few different configurations, I’ve determined that the input_player_btn commands simply aren’t being tied to the hotkey command listed before them.
Is there any way to do this, or do hotkeys only work with specific commands?
Necessary and Functional
These cookies are placed to make it possible to analyze this website (with Google Analytics) and optimize for the purpose of a.o. the usability.
Cookie names: _ga, _gat, _gid
These cookies are placed to show advertisements (of Google AdSense) and to get these close to your interest.
Cookie names: id, IDE, FLC, DSID, SNID, NID
These cookies are required to show the cookie notification bar, remember your cookie acceptance choice and apply this choice.
Cookie names: privacy_embeds, wpca_consent, woocommerce_cart_hash, woocommerce_items_in_cart, wp_woocommerce_session_, wp-settings-1, wp-settings-time-1