Viewing 6 posts - 1 through 6 (of 6 total)
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  • Anonymous
    Inactive
    Post count: 4

    A mouse works fine when enabled in the Retroarch GUI so I know the mouse works to some degree. Using Genesis Plus GX as an example, I can move the mouse cursor in the Retroarch menu, but not in the emulator I am using. I set the input device to be menacer or light phaser for the games that support it and although the mouse buttons work, but I cannot move the cursor around.

    Am I missing something or is mouse support broke? I posted about the GIThub page about it but just posting to get a wider audience because maybe someone knows. I have tried multiple mice and the same thing happens, the buttons work fine but I cannot move it around in game. Am I missing something?

    momaw27
    Participant
    Post count: 56

    Yes, I’d love to find the answer to this as well.

    dudleydes
    Participant
    Post count: 139

    I’ve successfully used the Linux Joystick Mapper (http://sourceforge.net/projects/linuxjoymap/) to map the mouse to my controller for Ultima Underworld: Stygian Abyss in DOSBox.

    I have written a tutorial on how to compile the binary and launch the program with an emulator or port at the link below.

    https://www.petrockblock.com/forums/topic/mapping-a-game-controller-in-kodi/

    To map the mouse, these are the lines I used in my mapper file (for a PS3 controller).

    # Map mouse
    axis vendor=0x054c product=0x0268 src=0 target=mouse axis=0
    axis vendor=0x054c product=0x0268 src=1 target=mouse axis=1
    
    button vendor=0x054c product=0x0268 src=14 target=mouse button=0
    button vendor=0x054c product=0x0268 src=15 target=mouse button=1

    This maps mouse movement to the left analogue stick, left click to the X button and right click to the square button.

    Let me know what ROM for the Genesis Plus GX you’re looking at and I’ll take a look at it.

    Anonymous
    Inactive
    Post count: 4

    Try Body Count, Menacer 6-in-1 or a Master system game such as Gangster Town.

    EDIT: The light gun is mapped to a mouse, not something that can be changed.

    dudleydes
    Participant
    Post count: 139

    I’ve managed to get a mouse working in Body Count by changing the device type. In the RGUI, I went to Settings > Input and changed user 1 device type to MD Mouse.

    I’ve had no luck with Gangster Town. Like you, if I set the input device to MS Light Phaser, the mouse buttons work but I can’t move the cursor.

    As I’m not sure what I’m trying to map, I’m not sure the Linux Joystick Mapper will help.

    Anonymous
    Inactive
    Post count: 4

    Thank you so much! I posted a issue on the GIT page for both Retropie and Retroarch.

Viewing 6 posts - 1 through 6 (of 6 total)
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