I’m getting filtered any time I quote you, Floob.
1:1 PAR results in the graphics being too skinny and outside of what the developers intended. The artists may have worked within that resolution, but they always checked the final output on a standard 4:3 CRT TV and based their designs on that.
One would choose 1:1 PAR if they didn’t like pixel scaling artifacts, but that is what integer scaling fixes. At 6×5 integer scale, you get no scaling artifacts (each pixel is scaled by the same amount) and the graphics are within the range intended by the developers.
Yeah, it really is amazing what just simple scanlines can do for these 8 bit and 16 bit graphics. I made a 3x scanline overlay as well which I’ll send to you.