g0nz0uk
Participant
Post count: 310

Thanks for the link.

Main goals are to get the keyboard to work in fba pifba and if-fba and then use hot key + f1 to try the filters.

So I try and configure a game using FBA (pifba) which according to the link uses /opt/retropie/configs/fba/fba2x.cfg

under the keyboard section I have these controls, and none of them work and I don’t even see a link to the hot key:

[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=a
B_1=b
X_1=z
Y_1=x
L_1=c
R_1=v
START_1=q
SELECT_1=w
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
QUIT=27

I start a game and keyboard doesn’t work, just the tab key to insert a coin.

I then try a game in If-fba which uses /opt/retropie/configs/fba/retroarch.cfg

in the file it just shows:

#include “/opt/retropie/configs/all/retroarch.cfg”
# All settings made here will override the global settings for the current emulator core
input_remapping_directory = /opt/retropie/configs/fba/

So I think it uses the global settings in /opt/retropie/configs/all/retroarch.cfg

So I head there:

# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = x
input_player1_b = z
input_player1_y = a
input_player1_x = s
input_player1_start = enter
input_player1_select = lshift
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down
# input_player1_l2 =
# input_player1_r2 =
# input_player1_l3 =
# input_player1_r3 =

I then try a game and not one key works.

What am I doing wrong??