Post count: 171

If you just want simple bilinear filtering, this is enabled in the RGUI under settings -> video settings -> scroll to where it says point filtering and change it to bilinear

You could also check out the blur shaders in the shaders/blur directory, but you will have to set render resolution no higher than 960×720 which will cause scaling issues on a non-720p native display. (See: “how to get perfect scaling and list of recommended resolutions”) You might not notice this, however, if using a blur shader.