Homepage › Forums › RetroPie Project › Video Output on RetroPie › Set shader settings automatically SNES › Reply To: Set shader settings automatically SNES
05/16/2015 at 19:58
#97735
Floob
Member
Although I think these need to be called in, so you call your shader “snescustom.glslp” (put it wherever – probably in shader dir is best) or similar, then its contents would be
shaders = "1"
shader0 = "/opt/retropie/emulators/retroarch/shader/scanline.glsl"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
Some shader settings info here:
https://github.com/libretro/RetroArch/wiki/RGUI