Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › Mad trying to use gngeopi › Reply To: Mad trying to use gngeopi
ooook NOT solved.
I edited the file retroarch.cfg on /opt/retropie/configs/neogeo/ to look like this
[quote]
# Settings made here will only override settings in the global retroarch.cfg if placed above the #include line
input_remapping_directory = /opt/retropie/configs/neogeo/
input_player1_joypad_index = 0
input_player1_b_btn = 0
input_player1_a_btn = 1
input_player1_y_btn = 2
input_player1_x_btn = 3
input_player1_start_btn = 7
input_player1_select_btn = 13
input_player2_joypad_index = 1
input_player2_b_btn = 0
input_player2_a_btn = 1
input_player2_y_btn = 2
input_player2_x_btn = 3
input_player2_start_btn = 7
input_player2_select_btn = 13
#include "/opt/retropie/configs/all/retroarch.cfg"[/quote]
and saved it.
tried a game, and everything was running GREAT.
then I exit the game, load it again… and nothing works.
checking the cfg file, it looks like it’s a copy of the file on ALL folder.
what happened? how can I keep the remapped file?
[quote]core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
system_directory = "~/RetroPie/BIOS"
assets_directory = "/opt/retropie/emulators/retroarch/assets"
config_save_on_exit = "true"
video_threaded = "true"
video_smooth = "true"
video_aspect_ratio_auto = "true"
video_shader_enable = "true"
video_shader_dir = "/opt/retropie/emulators/retroarch/shader/"
video_font_size = "12.000000"
overlay_directory = "/opt/retropie/emulators/retroarch/overlays"
input_autodetect_enable = "true"
joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads/"
input_player1_a = "x"
input_player1_b = "z"
input_player1_y = "a"
input_player1_x = "s"
input_player1_start = "enter"
input_player1_select = "rshift"
input_player1_l = "q"
input_player1_r = "w"
input_player1_left = "left"
input_player1_right = "right"
input_player1_up = "up"
input_player1_down = "down"
input_exit_emulator = "escape"
input_shader_next = "m"
input_shader_prev = "n"
input_rewind = "r"
rewind_enable = "false"
rewind_buffer_size = "10"
rewind_granularity = "2"
video_gpu_screenshot = "true"
blahblahblah long file here you get the idea
[/quote]