Is there a way to have crt-hyllian and crt-caligari shaders for 720p with even scanlines and integer scaling disabled, or a way to compile these shaders for 720p?
The short answer to both questions is no.
Guess I’ll have to stick with integer scaling enabled then….odd thing is for Playstation there doesn’t appear to be any artifacts when integer scaling is disabled….I guess that’s because Playstation games have a higher internal render res than snes and genesis games.
We’ll probably have to wait for the RPi 3 to be able to get these emulators running at full speed, 1080p rendering res and with shaders
Actually, playstation games always have scaling artifacts because the emulator forces a particular resolution but the games would change resolutions. You can deal with this with the sharp-bilinear shader or the pixelate shader, but they don’t run well at 1080p on the pi.