Post count: 2

Hi Herb,

Thanks for the reply and tips. Those images are a great idea and its great to know about controller player assignment also.

I’ve gotten a little closer to getting RetroArch to read the remapping file. I found the following thread on the topic at https://github.com/libretro/RetroArch/issues/1593. In that case the person was unable to use the RGUI to save his core input remapping preferences and asked about how he could do this manually.

Someone kindly copy and pasted the default remapping configuration contents, which would be saved and directed to using the ‘input_remapping_directory = ‘ line in retroarch.cfg.

I tried this myself using the whole path as opposed to just the directory and it didn’t seem to have an effect. What I haven’t yet figured out is what naming conventions are meant to be used for the remapping file. I can see from https://github.com/libretro/RetroArch/blob/f85965925cd04f51a92293c9bbf9886a2ea99ba1/input/input_remapping.c that the code is using .rmp as the standard extension but I am unable to work out what the naming convention should be.

It could just be that the remapping feature has not been implemented at all in the retropie 3.0 BETA 4 build and that is why the rgui will not let me go further, but I thought it was worth a shot to try and get it going manually.