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Viewing 17 posts - 1,786 through 1,802 (of 1,802 total)
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  • in reply to: Some issues with lag #1248
    petrockblog
    Keymaster

    Hi Brian,

    I hope it is ok that I split your post and made it a thread on its own!?

    I have read about lagging USB game pads at the official RPi forum. But, unfortunately, I did not follow the discussions and cannot find the thread right now. Maybe someone else here can help!?

    in reply to: Development tools in SD card image – yes or no? #1246
    petrockblog
    Keymaster

    [quote=1234]I’ve some problems adding the img on a SD. Is the img seems bigger as my 4GB SD. I could not load it on the 4GB SD. I bought 8GB SD and that’s going ok. (Only the disks don’t work on the Pi.. class 10?!) I use DiskManager on Win to copy the image and it complained about size. Never did this before by other images. Also wonder what that “0.fat” file is that comes with your image zip file.[/quote]

    The next image download will have a resized partition that will fit on every 4 GB card. I made the mistake to not resize the partition on my SD card and it it apparently a bit larger than some other 4 GB cards, sorry for that. Until the release of the next image, best way is to use an 8 GB card.

    Regarding the partitions contained on the card: The version of Raspbian offered as download at raspberrypi.org is used to generate the image (see also https://www.petrockblock.com/2013/02/22/creating-the-retropie-sd-card-image-a-recipe/). No changes were made to the partitioning.

    in reply to: ZX-Spectrum emulator #1240
    petrockblog
    Keymaster

    That sounds interesting!

    in reply to: Development tools in SD card image – yes or no? #1233
    petrockblog
    Keymaster

    The way it is done now is to have all packages that are needed for the compilation installed, but only the binaries of all RetroPie components are included in the image.

    in reply to: ZX-Spectrum emulator #1213
    petrockblog
    Keymaster

    I have updated the RetroPue script regarding Fuse now. I do not know why, but for now I am also only able to start Fuse via “xinit fuse”.
    Someone an idea how to start Fuse without X?

    petrockblog
    Keymaster

    I do not have so much experience with that, but I’m sure that the people at https://github.com/Aloshi/EmulationStation/issues/8 will have a solution for that!

    in reply to: Controller Issues upon rom start #1181
    petrockblog
    Keymaster

    [quote=1178]ye m8,

    This worked like a charm,
    You might wanna state in the wiki how to issue a second controller
    (Copy paste the entries of the joystick one, only change the index of the first entry )

    Joysticks start at 0 so joystick player 1 is index “0″

    Joystick player two is “1″

    The rest of the entries need to state *player1*
    Else it thinks you are issueing multiple players on one gamepad.
    [/quote]

    Glad to hear it is working now!
    Would you be so kind and add this information to the wiki?

    in reply to: which video output is active? #1177
    petrockblog
    Keymaster

    I would also be interested in this approach.

    in reply to: ZX-Spectrum emulator #1176
    petrockblog
    Keymaster

    Did you use the binaries- or source-based installation?

    Which other emulators did you try? The other emulator do work, even though you can see that message, don’t they?

    petrockblog
    Keymaster

    You are right – for some reasons the Genesis GX core was discarded with the introduction of Osmose. I have updated the RetroPie script just now, and Genesis GX can be selected from the source-based/custom menu again! The updated binaries are uploading right now.

    in reply to: Controller Issues upon rom start #1161
    petrockblog
    Keymaster

    Did this help somehow?

    in reply to: Controller Issues upon rom start #1154
    petrockblog
    Keymaster

    There was also a report about a “flipped” behavior when using SNESDev at https://github.com/petrockblog/SNESDev-RPi/issues/11. I did not check that myself yet, though.

    in reply to: Controller Issues upon rom start #1152
    petrockblog
    Keymaster

    Just to be sure: Did you check the input settings in ~/RetroPie/configs/all/retroarch.cfg?
    They should be set according to the lines at https://github.com/retropie/RetroPie-Setup/blob/master/retropie_setup.sh#L952.

    in reply to: How to get out of the game? #1149
    petrockblog
    Keymaster

    I am thinking about two ways right now:

    Software approach: You can configure RetroArch such that it uses a combination of a hotkey together with a certain button of the game pad the exit the emulator. There is an entry in the wiki about that at https://github.com/retropie/RetroPie-Setup/wiki/Does-anybody-know-if-there%27s-a-way-to-edit-the-retroarch.cfg-to-give-me-the-ability-to-exit-an-emulator-by-using-the-controller%3F. I have not tried that on my own yet, but I would be curious to know if it works as intended!

    Hardware approach: You could attach a momentary push button to one of the GPIO pins, just as the RetroPie GPIO adapter does. You could then poll the state of the button, e.g., with SNESDev (https://github.com/petrockblog/SNESDev-RPi) and perform certain action, when certain events have happened. SNESDev has implemented a three state automaton with this functionality:

    • press and hold: send “r” key (for rewind function of RetroArch)
    • press and release three times: send “ESC”
    • press and release five times: shutdown

    I hope that helps!?

    in reply to: changing splashscreen #1112
    petrockblog
    Keymaster

    All right!

    in reply to: Beginners.. #1111
    petrockblog
    Keymaster

    [quote=1105]I thought i would kick it off and maybe start a discussion for beginners.. My kit arrived here in the UK this morning which completed the list of parts i needed to get this project up & running so i can start messing around over the weekend. I must admit, the instructions on the GPIO Adapter are a little overwhelming for me as i’ve never soldered anything before and know zero about electronics. I’m assuming i just match up the wires based on this image: wpid-photo-19-10-2012-20011.jpg I bought a cheap soldering kit on eBay, i hope it’s sufficient but does have a solder remover and a magnifying class with crocodile clips to hold everything in place. [/quote]

    Yes, you are right by using the mentioned image for soldering directions. This image gives you an idea about how the final thing might look like after the soldering: [img]http://petrockblog.files.wordpress.com/2012/10/wpid-photo-21-10-2012-1831.jpg?w=359[/img]

    To be on the safe side, I would place the plug of a SNES controller in the socket. This prevents the pins to melt into some directions if the plastic of the connector becomes too hot.

    Good luck and have fun with the tinkering!

    in reply to: changing splashscreen #1109
    petrockblog
    Keymaster

    [quote=1107]hi there. i wonder if there is a way to change the splashscreen image. i found the splashscreen.png file and replaced it… but nothing change, the original screen is still displaying at boot. any ideas? [/quote]

    Without testing, I would say that you need to exchange the file [pre]/etc/splashscreen.png[/pre]. Did you replace this file or the one in the RetroPie folder?

Viewing 17 posts - 1,786 through 1,802 (of 1,802 total)