jloo
Participant
Post count: 2

Hey guys.. Is this right.!!!! I noticed that there are 2 places in the config file where you can add the code to the controllers…

For example there its a section for Keyboard and another for joypad buttons… I”m been having issues where my ipac2 doens’t recgonize player 2 joypad or its buttons.. What I was doing was editing the keyboard section and adding player 2 there.. but I noticed this in the forum, where there are 2 index for player 1 and 2. I’ll give this a try tonight.

wish me luck

# Keyboard input, Joypad and Joyaxis will all obey the “nul” bind, which disables the bind completely,
# rather than relying on a default.
input_player1_a = x
input_player1_b = b
input_player1_y = a
input_player1_x = s
input_player1_start = 1
input_player1_select = 5
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down

# Joypad buttons.
# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
# E.g. “h0up”

input_player1_joypad_index = “0”
input_player1_a = x
input_player1_b = b
input_player1_y = a
input_player1_x = s
input_player1_start = 1
input_player1_select = 5
input_player1_l = q
input_player1_r = w
input_player1_left = left
input_player1_right = right
input_player1_up = up
input_player1_down = down

input_player2_joypad_index = “1”
input_player2_a = z
input_player2_b = u
input_player2_y = n
input_player2_x = i
input_player2_start = 2
input_player2_select = 6
input_player2_l = m
input_player2_r = k
input_player2_left = D
input_player2_right = g
input_player2_up = r
input_player2_down = f