#93675
TorVaga
Participant

Then I understand the concept of what I should do, but I can’t seem to get the right mappings.
Should the mapping of the buttons be the same as the output of the jstest?
When I haven’t altered the retroarch.cfg Player 1 works as it should.
When I alter the file, and try this, nothing works (neither joysticks or buttons)

#input_device = “Xin-Mo Xin-Mo Dual Arcade”
#input_driver = “udev”

#input_player1_joypad_index= “0”
#input_player1_b_btn = “4”
#input_player1_select_btn = “2”
#input_player1_start_btn = “5"
#input_player1_up_axis = “+0"
#input_player1_down_axis = “-0"
#input_player1_left_axis = “-1"
#input_player1_right_axis = “+1"
#input_player1_a_btn = “3”
#input_player1_l_btn = “0”
#input_player1_r_btn = “1”

#input_enable_hotkey_btn = “2”
#input_exit_emulator_btn = “5”

#input_player2_joypad_index = “1”
#input_player2_b_btn = “4”
#input_player2_select_btn = “2”
#input_player2_start_btn = “5”
#input_player2_up_axis = “+0"
#input_player2_down_axis = “-0"
#input_player2_left_axis = “-1"
#input_player2_right_axis = “+1"
#input_player2_a_btn = “3”
#input_player2_l_btn = “0”
#input_player2_r_btn = “1”

The Xin-Mo….cfg file (from the configuration I did in Retroarch of player 1) gives me this:`input_device = Xin-Mo Xin-Mo Dual Arcade
input_driver = udev

input_player1_joypad_index = 0
input_player1_b_btn = 4
input_player1_select_btn = 2
input_player1_start_btn = 5
input_player1_up_axis = +0
input_player1_down_axis = -0
input_player1_left_axis = -1
input_player1_right_axis = +1
input_player1_a_btn = 3
input_player1_l_btn = 0
input_player1_r_btn = 1
`
I’m a question mark at this point. Sorry for troubling you guys!