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[quote=79662]It is necessary to convert cg shaders to glsl shaders. To do this you need the nvidia cg toolkit. The toolkit is only available for x86 platforms. So you need a ubuntu live cd and a PC to convert a shader.
If everything is installed download and run cg2glsl.py:
https://github.com/libretro/RetroArch/blob/master/tools/cg2glsl.py
[/quote]
Yep – that’s where I read about converting cgp to glsl. I gave up when I saw that it required a Ubuntu x86 desktop :) I figured after a bunch of work, I would just end up with an over-aggressive shader for the Pi’s limited resources.
I don’t know much about cgp vs glsl…? Is it just the difference between linux and windows retroarch installations?
Edit – I see now. glsl is the standard for arm-based libretro