Post count: 17

I know it sounds funny but try pulling your Sd card out (With the pi off :)) and connect it to a windows pc and run a checkdisk on it, including the sector check. I know it won’t “find” anything but give it a go anyway and see if your problem persists.
I fixed my low FPS problem with swapping out a couple bad roms on snes, I also updated my sound settings in my config file if you want to try it out>

#### Audio

# Enable audio.
# audio_enable = true

# Audio output samplerate.
audio_out_rate = 44100

# Audio resampler backend. Which audio resampler to use.
# Default will use "sinc".
# audio_resampler =

# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
audio_driver = alsathread

# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
# audio_device =

# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
# audio_dsp_plugin =

# Will sync (block) on audio. Recommended.
audio_sync = true

# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
# audio_latency = 64

# Enable audio rate control.
# audio_rate_control = true

# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
# Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
# audio_rate_control_delta = 0.005

# Audio volume. Volume is expressed in dB.
# 0 dB is normal volume. No gain will be applied.
# Gain can be controlled in runtime with input_volume_up/input_volume_down.
# audio_volume = 0.0