#6079
vcolombo
Participant

The setting I mentioned automatically saves the game’s SRAM when exiting Retroarch, so if the game had built in saving capability ( like Super Metroid, The Legend of Zelda, etc.) and you perform a save within the game, then that save will be retained by Retroarch and loadable in-game the next time you run that game. This is different than Retroarch’s built in saving, which allows you to save whenever and wherever you are in the game, and regardless of whether the game itself ever supported saving.

For me, I was playing Super Metroid and saved within game. The first time I resumed after doing this, I realized my saved game was gone and I hadn’t saved via Retroarch. Found this setting, and now I’m able to save and resume within the game.

-Vince