shaun wallace
Guest
Post count: 908

Thank you for taking the time to write this out. I am trying something a little different. I am using a Minipac from Ultimarc which is a keyboard encoder. Is there anyway to get snes working with 2 players using this method?

My SNES config looks like this.

[Keyboard]
# Get codes from /usr/include/SDL/SDL_keysym.h
A_1=100
B_1=101
X_1=97
Y_1=98
L_1=99
R_1=102
START_1=49
SELECT_1=53
LEFT_1=276
RIGHT_1=275
UP_1=273
DOWN_1=274
A_2=113
B_2=114
X_2=109
Y_2=110
L_2=111
R_2=115
START_2=50
SELECT_2=54
LEFT_2=106
RIGHT_2=107
UP_2=105
DOWN_2=108
QUIT=27
ACCEL=8
[Joystick]
# Get codes from “jstest /dev/input/js0″
# from package “joystick”
A_1=1
B_1=2
X_1=0
Y_1=3
L_1=4
R_1=5
START_1=9
SELECT_1=8
A_2=1
B_2=2
X_2=0
Y_2=3
L_2=4
R_2=5
START_2=9
SELECT_2=8
QUIT=99
ACCEL=7
QLOAD=99
QSAVE=99
#Joystick axis
JA_LR=0
JA_UD=1
JA_LR_2=0
JA_UD_2=1
[Graphics]
DisplaySmoothStretch=1
# Display Effect: 0 none, 1 scanlines, 2 phospher
# NOTE Phospher does not run at full speed
DisplayEffect=0
MaintainAspectRatio=1
DisplayBorder=0
AutoFrameskip=1
Frameskip=200
Transparency=1
CPUCycles=100
[Sound]
APUEnabled=1
# Sound rates below as index, i.e. 7=44100 (some of these produce static)
# 0, 8192, 11025, 16000, 22050, 29300, 32000, 44100
SoundPlaybackRate=7
InterpolatedSound=0