#11593
petrockblog
Keymaster

Until now this behavior is hard-coded. You would need to edit and recompile SNESDev yourself. You can find the critical code section at https://github.com/petrockblog/SNESDev-RPi/blob/master/src/SNESDev.c#L294.
Without having it tested I would guess that you could replace KEY_R by KEY_ESC to achieve what you want.