Homepage › Forums › RetroPie Project › Everything else related to the RetroPie Project › I can´t close a running game.
- This topic has 11 replies, 3 voices, and was last updated 12 years ago by
flattery.
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AuthorPosts
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04/28/2013 at 15:12 #1641
Echo
ParticipantHey,
I use the Gpio Adapter for my Raspberry pi. Everything worked fine but i had to switch the sd Card so i used the “RetroPie Project SD card Image” to set up my Pi. Emulators work fine also the pads. But i cant close a running game with the gpio Adapter button or with the keyboard Esc Button. I checked the config file if there is a problem but it looks fine escape is set to close a running game. Shutting down the emulation station by pressing 5 times works fine. Maby i forgott something.
Echo04/28/2013 at 21:24 #1643petrockblog
KeymasterYou need to enable SNESDev manually for the SD card image. To enable both, game pads and the button, you need to choose the option “Enable SNESDev on boot and SNESDev keyboard mapping (polling pads and button).” from within the RetroPie Setup Script.
04/29/2013 at 12:18 #1646Echo
ParticipantThats what i have done it does not work. Pressing 3 times triggers escape but the Game wont shut down.
04/29/2013 at 20:30 #1650petrockblog
KeymasterCan you tell me the emulated system and the game to reproduce this?
04/30/2013 at 01:21 #1652Echo
ParticipantI use the snes Emulator but it does not depend on a game (F-zero, streat fighter 2 Turbo, legend of zelda 3, super metroid non of them close by presing escape) or the emulator i also checkt the Nes Emulator and some games (zelda 1, zelda 2, super mario 3 same here games wont close). hope that helps.
04/30/2013 at 07:07 #1653petrockblog
KeymasterOk. I will try to reproduce this on my side as well. I hope to finish this by tomorrow!
BTW: You only mentioned RetroArch-based emulators. Do you also have this failing ESC behavior with the DGEN emulator (Megadrive/Genesis)?
05/01/2013 at 13:56 #1662Echo
ParticipantDidn’t checked those but going to but i figured out how to close a running game by accident pressing start and select at the same time does the job how can i change that to the button?
05/01/2013 at 20:40 #1665petrockblog
KeymasterI had a look into this issue now. You need to edit
/home/pi/RetroPie/configs/all/retroarch.cfg
to have these lines:#input_save_state_btn = 4
#input_load_state_btn = 5
#input_enable_hotkey_btn = 6
#input_exit_emulator_btn = 7
#input_rewind_btn = 3Basically, this disabled the hotkey functionalities of the game pads and RetroArch listens to the keyboard again. I will update the RetroPie Script and the SD-card image accordingly, so that they work out-of-the-box with the RetroPie GPIO Adapter again.
05/01/2013 at 23:56 #1667Echo
Participantall set like this but still the button does not work. But that is ok because now i can use the controller.
PS: is there any change to get a retro pi case in the near futer black would be awsome :D05/02/2013 at 14:28 #1672flattery
ParticipantA RetroPie case could be cool, but it would need to be big enough to accommodation a USB HUB and what ever else people might want in it. Or their could be a few different sizes.
I would probably buy one and build a second RetroPie… not sure what I would do with it then…
05/02/2013 at 15:33 #1675Echo
ParticipantI was talking about the existing one (https://www.petrockblock.com/shop//products/702089-petrockblog-pie-acrylic-case) i want one :D but they are not in stock at the moment.
05/02/2013 at 16:50 #1676flattery
ParticipantOh, I don’t think I knew about that.
Nice, but I would like one where I could fit a usb hub inside.
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