Homepage › Forums › RetroPie Project › Controller Configuration in RetroPie › [SOLVED] Hotkeys configuration : Switch the shaders ingame (Retropie v.3b4) › Reply To: [SOLVED] Hotkeys configuration : Switch the shaders ingame (Retropie v.3b4)
07/12/2015 at 20:30
#101941
Floob
Member
I just gave this a go and I get the same results.
Its fine in RetroPie 3 beta 2.
My log file was
RetroArch: rarch_log_libretro: [libretro INFO] :: Frontend supports RGB565 - will use that instead of XRGB1555.
RetroArch: rarch_log_libretro: [libretro INFO] :: Loading /home/pi/RetroPie/roms/nes/Castlevania (Europe).nes...
RetroArch: rarch_log_libretro: [libretro INFO] :: PRG ROM: 8 x 16KiB
RetroArch: rarch_log_libretro: [libretro INFO] :: CHR ROM: 0 x 8KiB
RetroArch: rarch_log_libretro: [libretro INFO] :: ROM CRC32: 0xa93527e2
RetroArch: rarch_log_libretro: [libretro INFO] :: ROM MD5: 0xab930e91eb9bb51e8acbf7bf2187f369
RetroArch: rarch_log_libretro: [libretro INFO] :: Mapper #: 2
RetroArch: rarch_log_libretro: [libretro INFO] :: Mapper name: UNROM
RetroArch: rarch_log_libretro: [libretro INFO] :: Mirroring: Vertical
RetroArch: rarch_log_libretro: [libretro INFO] :: Battery-backed: No
RetroArch: rarch_log_libretro: [libretro INFO] :: Trained: No
RetroArch: rarch_log_libretro: [libretro INFO] ::
RetroArch [WARN] :: resolve_extensions :: [GL]: GLES implementation does not have BGRA8888 extension.
32-bit path will require conversion.
RetroArch [WARN] :: gl_glsl_init :: [GL]: Stock GLSL shaders will be used.
/opt/retropie/supplementary/runcommand/runcommand.sh: line 671: 3047 Segmentation fault /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/lr-fceumm/fceumm_libretro.so --config /opt/retropie/configs/nes/retroarch.cfg "/home/pi/RetroPie/roms/nes/Castlevania (Europe).nes" --appendconfig /tmp/retroarch.cfg
I’ll raise an issue on Github.