Homepage › Forums › RetroPie Project › Controller Configuration in RetroPie › Autofire on the axis › Reply To: Autofire on the axis
Having a similar issue myself still mate, cannot regardless of which combination I try get player 2 (or 1) to work in retroarch emulators. For some reason when I add in the prefix”player1″ or”player2″ retroarch then seems to ignore all input from these buttons and Joysticks, the only buttons that remain working are the hotkey enabled buttons. If i remove the player prefix from each line of code, for instance
input_b_btn = “12” (Works perfectly)
input_player1_b_btn = “12” (Stops working)
I’ve pasted my config file for the Xin-Mo in retroarch incase anyone spots a glaring error that I’ve missed.
Cheers
input_device = “Xin-Mo Xin-Mo Dual Arcade”
input_driver = “udev”
input_player1_joypad_index= “0”
input_player1_b_btn = “12”
input_player1_y_btn = “13”
input_player1_select_btn = “14”
input_player1_start_btn = “15”
input_player1_up_axis = “-2”
input_player1_down_axis = “-3”
input_player1_left_axis = “+3”
input_player1_right_axis = “+2”
input_player1_a_btn = “10”
input_player1_x_btn = “11”
input_player1_l_btn = “17”
input_player1_r_btn = “16”
#input_l2_axis = “”
#input_l3_axis = “”
#input_r3_axis = “”
#input_l_x_plus_axis = “”
#input_l_x_minus_axis = “”
#input_l_y_plus_axis = “”
#input_l_y_minus_axis = “”
#input_r_x_plus_axis = “”
#input_r_x_minus_axis = “”
#input_r_y_plus_axis =
#input_r_y_minus_axis = “”
input_enable_hotkey_btn = “14”
input_exit_emulator_btn = “15”
#input_shader_next_btn = “17”
#input_shader_prev_btn = “16”
input_player2_joypad_index = “0”
input_player2_b_btn = “1”
input_player2_y_btn = “0”
input_player2_select_btn = “4”
input_player2_start_btn = “9”
input_player2_up_axis = “+0”
input_player2_down_axis = “-1”
input_player2_left_axis = “-0”
input_player2_right_axis = “+1”
input_player2_a_btn = “2”
input_player2_x_btn = “3”
input_player2_l_btn = “7”
input_player2_r_btn = “6”